Historique des commits

Auteur SHA1 Message Date
  AzaezelX 4fd8436911 targeted fix for #45 il y a 3 ans
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. il y a 4 ans
  AzaezelX 98a079a797 code duplication prune. should aid in stability il y a 4 ans
  marauder2k7 76addc52eb Checks for emptyString in preload il y a 4 ans
  AzaezelX ef652ad8b9 clean out of the manual getSFXProfile() methods il y a 4 ans
  marauder2k7 57aceb60fb QOC il y a 4 ans
  marauder2k7 c92cfe3e81 SoundAssetImplements il y a 4 ans
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
  AzaezelX fabd5864fa uninitialized variables-t3d il y a 5 ans
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
  bank e442b87c0c Fix: Null'ed pointer usage, possible access violation. il y a 11 ans
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion il y a 11 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans