커밋 기록

작성자 SHA1 메시지 날짜
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 년 전
  AzaezelX f0d919e859 sound asset conversions - materials 4 년 전
  AzaezelX bdf32f4f7b texture profile cleanups 4 년 전
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
  AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 5 년 전
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 5 년 전
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 년 전
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 년 전
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 년 전
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 년 전
  AzaezelX 5f59ebbacc uninitialized variables-materials 5 년 전
  AzaezelX ff4b025c2c adds alphatest shadows for translucent objects 5 년 전
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 년 전
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 6 년 전
  Areloch 27ee09e491 Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 6 년 전
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 6 년 전
  AzaezelX bd21a207ef largely based on work by @rextimmy: add premultiplied alpha 6 년 전
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 6 년 전
  AzaezelX d034895e8f shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) 6 년 전
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 6 년 전
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 6 년 전
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc 6 년 전
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 년 전
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 년 전
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 년 전
  Areloch 5019478aad begun adding uniform hooks 8 년 전
  Areloch dc5e502dec Initial implementation of Custom Shader Features. 8 년 전
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
  Azaezel e475b3060b won't need that any more after this 9 년 전
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 년 전