Areloch
|
cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
|
3 gadi atpakaļ |
rextimmy
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 gadi atpakaļ |
Lukas Aldershaab
|
87dd7ffc4a
Implement Singlepass Terrain Render
|
5 gadi atpakaļ |
AzaezelX
|
b9c207765e
uninitialized variables-gfx
|
5 gadi atpakaļ |
AzaezelX
|
112ad70328
crashfix for (some) gui elements
|
5 gadi atpakaļ |
AzaezelX
|
059d531b62
linux followup work by tim
|
6 gadi atpakaļ |
Areloch
|
ab9fc302fc
Added D3D error code interpreter
|
6 gadi atpakaļ |
Areloch
|
60a29777fa
WIP updated UI
|
6 gadi atpakaļ |
Areloch
|
e83ec69292
Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development
|
6 gadi atpakaļ |
Areloch
|
82c74b4511
Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development
|
6 gadi atpakaļ |
AzaezelX
|
dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
|
6 gadi atpakaļ |
Areloch
|
87ee749801
(Mostly) updated verve implementation.
|
6 gadi atpakaļ |
Tim Barnes
|
ab10cc0c87
timmy merge work
|
7 gadi atpakaļ |
Tim Barnes
|
9e65e940d0
lighting single buffer
|
7 gadi atpakaļ |
Areloch
|
e72f04648a
Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive.
|
7 gadi atpakaļ |
Areloch
|
1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
|
7 gadi atpakaļ |
Richard Marrevee
|
592e443c77
Update gfxD3D11Device.cpp
|
8 gadi atpakaļ |
rextimmy
|
5f69ab1264
Fix potential crash with D3D11
|
8 gadi atpakaļ |
Areloch
|
8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
|
8 gadi atpakaļ |
Areloch
|
e2f98f2641
Includes the D3D feature level detection.
|
8 gadi atpakaļ |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 gadi atpakaļ |
Areloch
|
edd1e0a270
Removes Direct3D9 functionality.
|
8 gadi atpakaļ |
Areloch
|
1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
|
8 gadi atpakaļ |
rextimmy
|
86a95e748e
Added getShaderModel string to D3D11 for use with shader version macros.
|
9 gadi atpakaļ |
rextimmy
|
46037622c9
D3DPER debug events for DX11
|
9 gadi atpakaļ |
rextimmy
|
4857e89ca8
D3D11 fullscreen fix
|
9 gadi atpakaļ |
rextimmy
|
48dc2551c4
GFXD3D11StateBlock improvements
|
9 gadi atpakaļ |
rextimmy
|
983b3211ed
D3D11 Feature level 10 support and D3D11 device cleanup.
|
9 gadi atpakaļ |
rextimmy
|
efab1299ca
DX11 multiple canvas support
|
9 gadi atpakaļ |
James Urquhart
|
455aa99046
Add missing bracket
|
9 gadi atpakaļ |