Commit History

Автор SHA1 Съобщение Дата
  JeffR 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size преди 3 години
  JeffR dff83182e2 Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists преди 3 години
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset преди 4 години
  Areloch 555c563b39 More updating of editor icons to assets преди 4 години
  Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox преди 4 години
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases преди 5 години
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. преди 5 години
  AzaezelX 9fef1b3cd1 uninitialized variables-gui преди 5 години
  Areloch ebb51bb178 Catch the template files up and add the improved convex editor bits. преди 6 години
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. преди 6 години
  Azaezel 13ce1a7441 corrects compilation errors on mac преди 7 години
  Areloch bb30de04f7 Merge branch 'development' into ConvexProxies преди 7 години
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod преди 7 години
  Areloch b5dfdf1fbb Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them. преди 8 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Masquara 15f67015d3 Reordering initialization methods #1912 преди 8 години
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. преди 11 години
  DavidWyand-GG c6b6ffc10b For for Issue #106 Convex Shape Bandwidth преди 13 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години