AzaezelX
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1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
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2 anos atrás |
AzaezelX
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77ef842670
particle emission safeties
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3 anos atrás |
AzaezelX
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eb8434c5a4
don't try and sort ribbon particles
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4 anos atrás |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 anos atrás |
AzaezelX
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c150afebaa
particle cleanups
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4 anos atrás |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
AzaezelX
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cf0c7a2d11
particle emitter bounds box fix
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4 anos atrás |
AzaezelX
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e96624032f
ribbon particle resource port
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4 anos atrás |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
|
5 anos atrás |
Areloch
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6ade6f08ce
Updated Assimp
|
5 anos atrás |
suncaller
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 anos atrás |
Areloch
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11d9a13c6a
Merge pull request #2255 from pacomont/Particles_go_downwind
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7 anos atrás |
Francisco Montañés García
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f4be184d33
Particles should go downwind (while windCoefficient >0)
|
7 anos atrás |
Azaezel
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
|
7 anos atrás |
Glenn Smith
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 anos atrás |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 anos atrás |
Marc Chapman
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43d2399aea
enhanced-emitter -- numerous enhancements to ParticleEmitter class.
|
8 anos atrás |
Marc Chapman
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 anos atrás |
Marc Chapman
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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8 anos atrás |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
Areloch
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
8 anos atrás |
Areloch
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59637bb1c7
Adds a sanity check in the event we don't actually have any animation frames generated.
|
9 anos atrás |
Daniel Buckmaster
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014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
|
11 anos atrás |
LuisAntonRebollo
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4e9034854d
Linux implementation. Include changes for gcc x64.
|
11 anos atrás |
Azaezel
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8c979a6d7b
Oriented Particles UV Correction
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11 anos atrás |
LukasPJ
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30a8401d14
Add support for rendering particles to the glow buffer
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11 anos atrás |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 anos atrás |
SilentMike
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8d2fcf2456
Merge pull request #384 from eightyeight/dont-stress-clientmissioncleanup
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12 anos atrás |
thecelloman
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278b4c9977
Fixes a mismatched variable name introduced in pr#460
|
12 anos atrás |
Brian Roberts
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0c88a12b83
adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.)
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12 anos atrás |