AzaezelX
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 vuotta sitten |
JeffR
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70a9666cc3
Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
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3 vuotta sitten |
AzaezelX
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0136af477f
getAssetIdByFilename loaded state fix
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3 vuotta sitten |
JeffR
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630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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3 vuotta sitten |
Areloch
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a5944aff19
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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4 vuotta sitten |
Areloch
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eb24b63be4
Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
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4 vuotta sitten |
Robert MacGregor
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2d55fcf1bc
* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
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4 vuotta sitten |
Robert MacGregor
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74cc60508b
* BugFix: More cleanup of MSVC compiler warnings.
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4 vuotta sitten |
Areloch
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ec85e9021c
Misc Quality of Life and Bug fixes
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4 vuotta sitten |
Brian Roberts
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0a150e342f
Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix
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4 vuotta sitten |
Areloch
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 vuotta sitten |
Jeff Hutchinson
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37dc8626f5
MacOS fixes
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4 vuotta sitten |
Areloch
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c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
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4 vuotta sitten |
AzaezelX
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36b31ae19d
zip support followup
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4 vuotta sitten |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
Areloch
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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5 vuotta sitten |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 vuotta sitten |
AzaezelX
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22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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5 vuotta sitten |
Areloch
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686975c8ee
shifts getImageFilename to getImagePath on ImageAsset
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5 vuotta sitten |
Areloch
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 vuotta sitten |
Areloch
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a3d6afc197
Corrects lookup/in-place auto import logic for ImageAssets
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5 vuotta sitten |
Areloch
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39d9e6039c
Merge branch 'alph40_cleanups' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 vuotta sitten |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 vuotta sitten |
Areloch
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4978538490
Includes required support functions for ImageAsset
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5 vuotta sitten |
Areloch
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157b114ec7
Added ImageAsset type mode for cubemaps.
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5 vuotta sitten |
Areloch
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6ade6f08ce
Updated Assimp
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5 vuotta sitten |
Areloch
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9c381caea2
Added initial implement of Image Types for GFX resource management
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5 vuotta sitten |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 vuotta sitten |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 vuotta sitten |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 vuotta sitten |