JeffR
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d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
|
3 年之前 |
Areloch
|
cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
4 年之前 |
AzaezelX
|
b8eaefc21e
refactor new IsScriptFile method to be zip-safe
|
4 年之前 |
AzaezelX
|
f185bef8a3
leverage isScriptFile
|
4 年之前 |
Areloch
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 年之前 |
Areloch
|
a3d6afc197
Corrects lookup/in-place auto import logic for ImageAssets
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5 年之前 |
Areloch
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
5 年之前 |
Areloch
|
b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
|
6 年之前 |
Areloch
|
89128ce14a
Post FX script file initialization
|
6 年之前 |
Areloch
|
ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
|
6 年之前 |
Areloch
|
ae5a43de70
Asset Browser initial implementation - Asset updates.
|
7 年之前 |