Commit History

Author SHA1 Message Date
  AzaezelX f0b218f1e2 fix shape errorcodes 3 years ago
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
  JeffR 70a9666cc3 Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets 3 years ago
  AzaezelX 0136af477f getAssetIdByFilename loaded state fix 3 years ago
  JeffR d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 years ago
  JeffR ecd35df7e9 Implementation of updated handling of Legacy Project importer to better seperate out importer versions as well as more explicit processing of incoming content 3 years ago
  JeffR b70faae38f Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake 4 years ago
  JeffR a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 4 years ago
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 4 years ago
  Robert MacGregor 74cc60508b * BugFix: More cleanup of MSVC compiler warnings. 4 years ago
  Brian Roberts 0a150e342f Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix 4 years ago
  Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 years ago
  Jeff Hutchinson 37dc8626f5 MacOS fixes 4 years ago
  Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 years ago
  Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch 85a9a9b608 Implements shape preview caching for shape assets 4 years ago
  AzaezelX 5e8862dafc further info by request 5 years ago
  AzaezelX 6495ee16c6 report shape file location that failed to load, set loaded status to badfilereference if getAssetById can't even find noshape 5 years ago
  AzaezelX b26c87491f need to ensure we've got an asset at all before setting the loaded state 5 years ago
  AzaezelX 8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 5 years ago
  AzaezelX 220771d2fe variation on #387 that also introduces errorcodes 5 years ago
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 years ago
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 years ago
  Areloch 813762c722 Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 5 years ago
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 years ago
  Areloch 9b7b09dce8 Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic 5 years ago
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 years ago
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. 5 years ago
  Areloch 6ade6f08ce Updated Assimp 5 years ago