AzaezelX
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f0b218f1e2
fix shape errorcodes
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3 years ago |
AzaezelX
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 years ago |
JeffR
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70a9666cc3
Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
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3 years ago |
AzaezelX
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0136af477f
getAssetIdByFilename loaded state fix
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3 years ago |
JeffR
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d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
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3 years ago |
JeffR
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ecd35df7e9
Implementation of updated handling of Legacy Project importer to better seperate out importer versions as well as more explicit processing of incoming content
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3 years ago |
JeffR
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b70faae38f
Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake
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4 years ago |
JeffR
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a8b3d874a1
Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
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4 years ago |
Areloch
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a5944aff19
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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4 years ago |
Robert MacGregor
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74cc60508b
* BugFix: More cleanup of MSVC compiler warnings.
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4 years ago |
Brian Roberts
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0a150e342f
Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix
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4 years ago |
Areloch
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 years ago |
Jeff Hutchinson
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37dc8626f5
MacOS fixes
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4 years ago |
Areloch
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c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
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4 years ago |
Areloch
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Areloch
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85a9a9b608
Implements shape preview caching for shape assets
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4 years ago |
AzaezelX
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5e8862dafc
further info by request
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5 years ago |
AzaezelX
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6495ee16c6
report shape file location that failed to load, set loaded status to badfilereference if getAssetById can't even find noshape
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5 years ago |
AzaezelX
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b26c87491f
need to ensure we've got an asset at all before setting the loaded state
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5 years ago |
AzaezelX
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8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
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5 years ago |
AzaezelX
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220771d2fe
variation on #387 that also introduces errorcodes
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5 years ago |
Areloch
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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5 years ago |
Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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5 years ago |
Areloch
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813762c722
Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems
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5 years ago |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 years ago |
Areloch
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9b7b09dce8
Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic
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5 years ago |
Areloch
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157b114ec7
Added ImageAsset type mode for cubemaps.
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5 years ago |
Areloch
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7029024b8e
Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset.
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5 years ago |
Areloch
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6ade6f08ce
Updated Assimp
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5 years ago |