Areloch
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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%!s(int64=7) %!d(string=hai) anos |
Lukas Joergensen
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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%!s(int64=7) %!d(string=hai) anos |
Azaezel
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a0eebd01c8
refactor to avoid shadowvars
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%!s(int64=7) %!d(string=hai) anos |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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%!s(int64=9) %!d(string=hai) anos |
cpusci
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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%!s(int64=12) %!d(string=hai) anos |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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%!s(int64=12) %!d(string=hai) anos |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |