//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "unit/test.h" #include "unit/memoryTester.h" #include "component/simComponent.h" using namespace UnitTesting; ////////////////////////////////////////////////////////////////////////// class CachedInterfaceExampleComponent : public SimComponent { typedef SimComponent Parent; ComponentProperty mMyId; static U32 smNumInstances; ComponentProperty *mpU32; // CodeReview [patw, 2, 17, 2007] Make ref objects when this is in Jugg public: DECLARE_CONOBJECT( CachedInterfaceExampleComponent ); CachedInterfaceExampleComponent() : mpU32( NULL ) { mMyId = ( ( 1 << 24 ) | smNumInstances++ ); } virtual ~CachedInterfaceExampleComponent() { smNumInstances--; } public: ////////////////////////////////////////////////////////////////////////// virtual void registerInterfaces( const SimComponent *owner ) { // Register a cached interface for this registerCachedInterface( NULL, "aU32", this, &mMyId ); } ////////////////////////////////////////////////////////////////////////// bool onComponentRegister( SimComponent *owner ) { // Call up to the parent first if( !Parent::onComponentRegister( owner ) ) return false; // We want to get an interface from another object in our containing component // to simulate component interdependency. ComponentInterfaceList list; // Enumerate the interfaces on the owner, only ignore interfaces that this object owns if( !_getOwner()->getInterfaces( &list, NULL, "aU32", this, true ) ) return false; // Sanity check before just assigning all willy-nilly for( ComponentInterfaceListIterator i = list.begin(); i != list.end(); i++ ) { mpU32 = dynamic_cast *>( (*i) ); if( mpU32 != NULL ) return true; } return false; } ////////////////////////////////////////////////////////////////////////// // CodeReview [patw, 2, 17, 2007] I'm going to make another lightweight interface // for this functionality later void unit_test( UnitTest *test ) { test->test( mpU32 != NULL, "Pointer to dependent interface is NULL" ); test->test( *(*mpU32) & ( 1 << 24 ), "Pointer to interface data is bogus." ); test->test( *(*mpU32) != *mMyId, "Two of me have the same ID, bad!" ); } }; IMPLEMENT_CONOBJECT( CachedInterfaceExampleComponent ); U32 CachedInterfaceExampleComponent::smNumInstances = 0; ConsoleDocClass( CachedInterfaceExampleComponent, "@brief Legacy from older component system.\n\n" "Not intended for game development, for editors or internal use only.\n\n " "@internal"); ////////////////////////////////////////////////////////////////////////// CreateUnitTest(TestComponentInterfacing, "Components/Composition") { void run() { MemoryTester m; m.mark(); SimComponent *testComponent = new SimComponent(); CachedInterfaceExampleComponent *componentA = new CachedInterfaceExampleComponent(); CachedInterfaceExampleComponent *componentB = new CachedInterfaceExampleComponent(); // Register sub-components test( componentA->registerObject(), "Failed to register componentA" ); test( componentB->registerObject(), "Failed to register componentB" ); // Add the components test( testComponent->addComponent( componentA ), "Failed to add component a to testComponent" ); test( testComponent->addComponent( componentB ), "Failed to add component b to testComponent" ); test( componentA->getOwner() == testComponent, "testComponent did not properly set the mOwner field of componentA to NULL." ); test( componentB->getOwner() == testComponent, "testComponent did not properly set the mOwner field of componentB to NULL." ); // Register the object with the simulation, kicking off the interface registration test( testComponent->registerObject(), "Failed to register testComponent" ); // Interface tests componentA->unit_test( this ); componentB->unit_test( this ); testComponent->deleteObject(); test( m.check(), "Component composition test leaked memory." ); } };