//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "unit/test.h" #include "math/mMath.h" #include "math/mRandom.h" extern void default_matF_x_matF_C(const F32 *a, const F32 *b, F32 *mresult); extern void mInstallLibrary_ASM(); // If we're x86 and not Mac, then include these. There's probably a better way to do this. #if defined(TORQUE_CPU_X86) && !defined(TORQUE_OS_MAC) extern "C" void Athlon_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result); extern "C" void SSE_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result); #endif #if defined( __VEC__ ) extern void vec_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result); #endif using namespace UnitTesting; CreateUnitTest( TestMatrixMul, "Math/Matrix/Multiply" ) { // The purpose of this test is to verify that the matrix multiplication operation // always agrees with the different implementations of itself within a reasonable // epsilon. void run() { F32 m1[16], m2[16], mrC[16]; // I am not positive that the best way to do this is to use random numbers // but I think that using some kind of standard matrix may not always catch // all problems. for( int i = 0; i < 16; i++ ) { m1[i] = gRandGen.randF(); m2[i] = gRandGen.randF(); } // C will be the baseline default_matF_x_matF_C( m1, m2, mrC ); #if defined(TORQUE_CPU_X86) && !defined(TORQUE_OS_MAC) // Check the CPU info U32 cpuProperties = Platform::SystemInfo.processor.properties; bool same = true; // Test 3D NOW! if it is available F32 mrAMD[16]; if( cpuProperties & CPU_PROP_3DNOW ) { Athlon_MatrixF_x_MatrixF( m1, m2, mrAMD ); for( int i = 0; i < 16; i++ ) same &= mIsEqual( mrC[i], mrAMD[i] ); test( same, "Matrix multiplication verification failed. (C vs. 3D NOW!)" ); } else warn( "Could not test 3D NOW! matrix multiplication because CPU does not support 3D NOW!." ); same = true; // Test SSE if it is available F32 mrSSE[16]; if( cpuProperties & CPU_PROP_SSE ) { SSE_MatrixF_x_MatrixF( m1, m2, mrSSE ); for( int i = 0; i < 16; i++ ) same &= mIsEqual( mrC[i], mrSSE[i] ); test( same, "Matrix multiplication verification failed. (C vs. SSE)" ); } else warn( "Could not test SSE matrix multiplication because CPU does not support SSE." ); same = true; #endif // If Altivec exists, test it! #if defined( __VEC__ ) bool same = false; F32 mrVEC[16]; vec_MatrixF_x_MatrixF( m1, m2, mrVEC ); for( int i = 0; i < 16; i++ ) same &= isEqual( mrC[i], mrVEC[i] ); test( same, "Matrix multiplication verification failed. (C vs. Altivec)" ); #else warn( "Could not test Altivec matrix multiplication because CPU does not support Altivec." ); #endif } };