//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef LEVEL_ASSET_H #include "LevelAsset.h" #endif #ifndef _ASSET_MANAGER_H_ #include "assets/assetManager.h" #endif #ifndef _CONSOLETYPES_H_ #include "console/consoleTypes.h" #endif #ifndef _TAML_ #include "persistence/taml/taml.h" #endif #ifndef _ASSET_PTR_H_ #include "assets/assetPtr.h" #endif // Debug Profiling. #include "platform/profiler.h" //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT(LevelAsset); ConsoleType(LevelAssetPtr, TypeLevelAssetPtr, String, ASSET_ID_FIELD_PREFIX) //----------------------------------------------------------------------------- ConsoleGetType(TypeLevelAssetPtr) { // Fetch asset Id. return *((StringTableEntry*)dptr); } //----------------------------------------------------------------------------- ConsoleSetType(TypeLevelAssetPtr) { // Was a single argument specified? if (argc == 1) { // Yes, so fetch field value. const char* pFieldValue = argv[0]; // Fetch asset Id. StringTableEntry* assetId = (StringTableEntry*)(dptr); // Update asset value. *assetId = StringTable->insert(pFieldValue); return; } // Warn. Con::warnf("(TypeLevelAssetPtr) - Cannot set multiple args to a single asset."); } //----------------------------------------------------------------------------- LevelAsset::LevelAsset() : AssetBase(), mIsSubLevel(false) { mLevelName = StringTable->EmptyString(); mLevelFile = StringTable->EmptyString(); mPreviewImage = StringTable->EmptyString(); mPostFXPresetFile = StringTable->EmptyString(); mDecalsFile = StringTable->EmptyString(); mForestFile = StringTable->EmptyString(); mNavmeshFile = StringTable->EmptyString(); mGamemodeName = StringTable->EmptyString(); mMainLevelAsset = StringTable->EmptyString(); } //----------------------------------------------------------------------------- LevelAsset::~LevelAsset() { // If the asset manager does not own the asset then we own the // asset definition so delete it. if (!getOwned()) delete mpAssetDefinition; } //----------------------------------------------------------------------------- void LevelAsset::initPersistFields() { // Call parent. Parent::initPersistFields(); addProtectedField("LevelFile", TypeAssetLooseFilePath, Offset(mLevelFile, LevelAsset), &setLevelFile, &getLevelFile, "Path to the actual level file."); addField("LevelName", TypeString, Offset(mLevelName, LevelAsset), "Human-friendly name for the level."); addProtectedField("PreviewImage", TypeAssetLooseFilePath, Offset(mPreviewImage, LevelAsset), &setPreviewImageFile, &getPreviewImageFile, "Path to the image used for selection preview."); addProtectedField("PostFXPresetFile", TypeAssetLooseFilePath, Offset(mPostFXPresetFile, LevelAsset), &setLevelFile, &getLevelFile, "Path to the level's postFXPreset."); addProtectedField("DecalsFile", TypeAssetLooseFilePath, Offset(mDecalsFile, LevelAsset), &setLevelFile, &getLevelFile, "Path to the decals cache file."); addProtectedField("ForestFile", TypeAssetLooseFilePath, Offset(mForestFile, LevelAsset), &setLevelFile, &getLevelFile, "Path to the Forest cache file."); addProtectedField("NavmeshFile", TypeAssetLooseFilePath, Offset(mNavmeshFile, LevelAsset), &setLevelFile, &getLevelFile, "Path to the navmesh file."); addField("isSubScene", TypeBool, Offset(mIsSubLevel, LevelAsset), "Is this a sublevel to another Scene"); addField("gameModeName", TypeString, Offset(mGamemodeName, LevelAsset), "Name of the Game Mode to be used with this level"); } //------------------------------------------------------------------------------ void LevelAsset::copyTo(SimObject* object) { // Call to parent. Parent::copyTo(object); } // void LevelAsset::initializeAsset() { // Call parent. Parent::initializeAsset(); // Ensure the image-file is expanded. mPreviewImage = expandAssetFilePath(mPreviewImage); mLevelFile = expandAssetFilePath(mLevelFile); } // void LevelAsset::setLevelFile(const char* pLevelFile) { // Sanity! AssertFatal(pLevelFile != NULL, "Cannot use a NULL level file."); // Fetch image file. pLevelFile = StringTable->insert(pLevelFile); // Ignore no change, if (pLevelFile == mLevelFile) return; // Update. mLevelFile = getOwned() ? expandAssetFilePath(pLevelFile) : StringTable->insert(pLevelFile); // Refresh the asset. refreshAsset(); } void LevelAsset::setImageFile(const char* pImageFile) { // Sanity! AssertFatal(pImageFile != NULL, "Cannot use a NULL image file."); // Fetch image file. pImageFile = StringTable->insert(pImageFile); // Ignore no change, if (pImageFile == mPreviewImage) return; // Update. mPreviewImage = getOwned() ? expandAssetFilePath(pImageFile) : StringTable->insert(pImageFile); // Refresh the asset. refreshAsset(); }