//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef GUI_INSPECTOR_MOUNTINGGROUP_H #define GUI_INSPECTOR_MOUNTINGGROUP_H #include "gui/editor/inspector/group.h" #include "console/simFieldDictionary.h" #include "T3D/components/component.h" #include "gui/controls/guiPopUpCtrlEx.h" #ifndef _GUI_INSPECTOR_TYPES_H_ #include "gui/editor/guiInspectorTypes.h" #endif #ifndef _ENTITY_H_ #include "T3D/entity.h" #endif class GuiInspectorMountingGroup; class GuiInspectorNodeListField : public GuiInspectorField { typedef GuiInspectorField Parent; friend class GuiInspectorMountingGroup; public: GuiInspectorNodeListField( GuiInspector *inspector, GuiInspectorGroup* parent, SimFieldDictionary::Entry* field, SimObjectPtr target ); GuiInspectorNodeListField(); ~GuiInspectorNodeListField() {}; DECLARE_CONOBJECT( GuiInspectorNodeListField ); virtual void setData( const char* data, bool callbacks = true ); virtual const char* getData( U32 inspectObjectIndex = 0 ); virtual void updateValue(); virtual StringTableEntry getFieldName() { return StringTable->EmptyString(); } virtual void setDoc( const char* doc ); virtual void setToolTip( StringTableEntry data ); virtual bool onAdd(); virtual void setInspectorField( AbstractClassRep::Field *field, StringTableEntry caption = NULL, const char *arrayIndex = NULL ); virtual GuiControl* constructEditControl(); virtual void setValue( const char* newValue ); void setTargetEntity(SimObjectPtr target); protected: virtual void _executeSelectedCallback(); protected: String mCustomValue; StringTableEntry mDoc; GuiPopUpMenuCtrl *mMenu; SimObjectPtr mTargetEntity; }; class GuiInspectorMountingGroup : public GuiInspectorGroup { private: typedef GuiInspectorGroup Parent; GuiControl* mAddCtrl; GuiPopUpMenuCtrlEx* mAddBhvrList; GuiTextCtrl *persistText; GuiButtonCtrl *reloadFile; GuiButtonCtrl *saveFile; GuiButtonCtrl *overwriteFile; GuiButtonCtrl *mBrowseButton; GuiControl *filePath; GuiControl *targetMountCtrl; GuiTextCtrl *targetMountText; GuiPopUpMenuCtrl *targetMountNode; GuiControl *mountCtrl; GuiTextCtrl *mountText; GuiPopUpMenuCtrl *mountNode; GuiInspectorNodeListField* mountNodeList; GuiInspectorNodeListField* targetMountNodeList; SimObjectPtr mParentInspector; public: DECLARE_CONOBJECT(GuiInspectorMountingGroup); GuiInspectorMountingGroup() { /*mNeedScroll=false;*/ }; GuiInspectorMountingGroup( StringTableEntry groupName, SimObjectPtr parent ); //----------------------------------------------------------------------------- // inspectGroup is overridden in GuiInspectorMountingGroup to inspect an // objects FieldDictionary (dynamic fields) instead of regular persistent // fields. bool inspectGroup(); virtual void updateAllFields(); void onMouseMove(const GuiEvent &event); // For scriptable dynamic field additions void addDynamicField(); // Clear our fields (delete them) void clearFields(); virtual bool resize( const Point2I &newPosition, const Point2I &newExtent ); // Find an already existent field by name in the dictionary virtual SimFieldDictionary::Entry* findDynamicFieldInDictionary( StringTableEntry fieldName ); AbstractClassRep::Field* findObjectComponentField(Component* target, String fieldName); protected: // create our inner controls when we add virtual bool createContent(); GuiControl* buildMenuCtrl(); bool buildList(Entity* ent, GuiPopUpMenuCtrl* menu); }; #endif