//----------------------------------------------------------------------------- // Copyright (c) 2014 Guy Allard // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "ActiveSelector.h" #include "console/consoleTypes.h" using namespace BadBehavior; //------------------------------------------------------------------------------ // Active selector node //------------------------------------------------------------------------------ IMPLEMENT_CONOBJECT(ActiveSelector); ActiveSelector::ActiveSelector() : mRecheckFrequency(0) { } Task *ActiveSelector::createTask(SimObject &owner, BehaviorTreeRunner &runner) { return new ActiveSelectorTask(*this, owner, runner); } void ActiveSelector::initPersistFields() { addGroup( "Behavior" ); addField( "recheckFrequency", TypeS32, Offset(mRecheckFrequency, ActiveSelector), "@brief The minimum time period in milliseconds to wait between re-evaluations of higher priority branches."); endGroup( "Behavior" ); Parent::initPersistFields(); } //------------------------------------------------------------------------------ // Active selector task //------------------------------------------------------------------------------ ActiveSelectorTask::ActiveSelectorTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner) : Parent(node, owner, runner), mRecheckTime(0) { } void ActiveSelectorTask::onInitialize() { Parent::onInitialize(); if(mBranches.empty()) { for (VectorPtr::iterator i = mChildren.begin(); i != mChildren.end(); ++i) { mBranches.push_back(BehaviorTreeBranch(*i)); } } mCurrentBranch = mBranches.begin(); mRunningBranch = mBranches.end(); mRecheckTime = 0; } Task* ActiveSelectorTask::update() { // empty node, bail if(mBranches.empty()) { mStatus = INVALID; return NULL; } // is it time to re-check higher priority branches? if(Sim::getCurrentTime() >= mRecheckTime) { // pick highest priority branch mCurrentBranch = mBranches.begin(); // determine the next recheck time mRecheckTime = Sim::getCurrentTime() + static_cast(mNodeRep)->getRecheckFrequency(); } // run a branch, if it fails move on to the next for(mCurrentBranch; mCurrentBranch != mBranches.end(); ++mCurrentBranch) { // reset the branch if it's not the current running branch if(mCurrentBranch != mRunningBranch) mCurrentBranch->reset(); mStatus = mCurrentBranch->update(); if(mStatus == FAILURE) // move on to next continue; if(mStatus == RUNNING || mStatus == SUSPENDED) // track the current running branch mRunningBranch = mCurrentBranch; break; } if( (mStatus != RUNNING && mStatus != SUSPENDED) || mCurrentBranch == mBranches.end() ) mIsComplete = true; return NULL; } Status ActiveSelectorTask::getStatus() { if(mStatus == SUSPENDED && mCurrentBranch != mBranches.end()) return mCurrentBranch->getStatus(); // suspended branch may have resumed return mStatus; }