//----------------------------------------------------------------------------- // Copyright (c) 2014 Guy Allard // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _BB_ACTIVESELECTOR_H_ #define _BB_ACTIVESELECTOR_H_ #ifndef _BB_CORE_H_ #include "BadBehavior/core/Composite.h" #endif #ifndef _BB_BRANCH_H_ #include "BadBehavior/core/Branch.h" #endif //============================================================================== // Active Selector // Re-evaluates its children from the beginning each tick. Lower priority // children which previously returned RUNNING are resumed if re-selected // // ***** TODO - This runs OK, but may need a bit more work // -- abort previously running branches? // //============================================================================== namespace BadBehavior { //--------------------------------------------------------------------------- // Active selector Node //--------------------------------------------------------------------------- class ActiveSelector : public CompositeNode { typedef CompositeNode Parent; protected: U32 mRecheckFrequency; public: ActiveSelector(); virtual Task *createTask(SimObject &owner, BehaviorTreeRunner &runner); static void initPersistFields(); U32 getRecheckFrequency() const { return mRecheckFrequency; } DECLARE_CONOBJECT(ActiveSelector); }; //--------------------------------------------------------------------------- // Active selector Task //--------------------------------------------------------------------------- class ActiveSelectorTask : public CompositeTask { typedef CompositeTask Parent; protected: Vector::iterator mRunningBranch; Vector::iterator mCurrentBranch; Vector mBranches; U32 mRecheckTime; virtual void onInitialize(); virtual Task* update(); public: ActiveSelectorTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner); Status getStatus(); }; } // namespace BadBehavior #endif