//----------------------------------------------------------------------------- // Copyright (c) 2014 Guy Allard // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "RandomWait.h" #include "BadBehavior/core/Runner.h" #include "math/mMathFn.h" #include "console/consoleTypes.h" using namespace BadBehavior; //------------------------------------------------------------------------------ // RandomWait leaf node //------------------------------------------------------------------------------ IMPLEMENT_CONOBJECT(RandomWait); RandomWait::RandomWait() : mWaitMinMs(0), mWaitMaxMs(99999) { } void RandomWait::initPersistFields() { addGroup( "Behavior" ); addProtectedField( "waitMinMs", TypeS32, Offset(mWaitMinMs, RandomWait), &_setWaitMin, &defaultProtectedGetFn, "The minimum time period in ms to wait before completion." ); addProtectedField( "waitMaxMs", TypeS32, Offset(mWaitMaxMs, RandomWait), &_setWaitMax, &defaultProtectedGetFn, "The maximum time period in ms to wait before completion." ); endGroup( "Behavior" ); Parent::initPersistFields(); } bool RandomWait::_setWaitMin(void *object, const char *index, const char *data) { RandomWait *node = static_cast( object ); node->mWaitMinMs = getMin(node->mWaitMaxMs, dAtoi( data )); return false; } bool RandomWait::_setWaitMax(void *object, const char *index, const char *data) { RandomWait *node = static_cast( object ); node->mWaitMaxMs = getMax(node->mWaitMinMs, dAtoi( data )); return false; } Task *RandomWait::createTask(SimObject &owner, BehaviorTreeRunner &runner) { return new RandomWaitTask(*this, owner, runner); } //------------------------------------------------------------------------------ // RandomWait task //------------------------------------------------------------------------------ RandomWaitTask::RandomWaitTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner) : Parent(node, owner, runner) { } RandomWaitTask::~RandomWaitTask() { cancelEvent(); } void RandomWaitTask::cancelEvent() { if(Sim::isEventPending(mEventId)) { Sim::cancelEvent(mEventId); mEventId = 0; } } void RandomWaitTask::onInitialize() { Parent::onInitialize(); cancelEvent(); } void RandomWaitTask::onTerminate() { Parent::onTerminate(); cancelEvent(); } Task* RandomWaitTask::update() { if(mStatus == RESUME) { mStatus = SUCCESS; mIsComplete = true; } else if(mStatus == INVALID) { RandomWait *node = static_cast(mNodeRep); mEventId = Sim::postEvent(mRunner, new TaskReactivateEvent(*this), Sim::getCurrentTime() + mRandI(node->getWaitMinMs(), node->getWaitMaxMs())); mStatus = SUSPENDED; } return NULL; }