//----------------------------------------------------------------------------- // Copyright (c) 2014 Guy Allard // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _BB_SCRIPTEDBEHAVIOR_H_ #define _BB_SCRIPTEDBEHAVIOR_H_ #ifndef _BB_CORE_H_ #include "BadBehavior/core/behavior.h" #endif namespace BadBehavior { //--------------------------------------------------------------------------- // ScriptedBehavior - A structured behavior leaf node which defines a series // Of scripted callbacks //--------------------------------------------------------------------------- class ScriptedBehavior : public Behavior { typedef Behavior Parent; public: ScriptedBehavior(); virtual bool precondition( SimObject *owner ); virtual void onEnter( SimObject *owner ); virtual void onExit( SimObject *owner ); virtual Status behavior( SimObject *owner ); DECLARE_CONOBJECT(ScriptedBehavior); DECLARE_CALLBACK(void, onEnter, (SimObject *owner)); DECLARE_CALLBACK(void, onExit, (SimObject *owner)); DECLARE_CALLBACK(bool, precondition, (SimObject *owner)); DECLARE_CALLBACK(Status, behavior, (SimObject *owner)); }; } // namespace BadBehavior #endif