//----------------------------------------------------------------------------- // Copyright (c) 2014 Guy Allard // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "SubTree.h" #include "console/consoleTypes.h" using namespace BadBehavior; //------------------------------------------------------------------------------ // SubTree node - links to another behavior tree //------------------------------------------------------------------------------ IMPLEMENT_CONOBJECT(SubTree); SubTree::SubTree() : mSubTreeName(0) { } void SubTree::initPersistFields() { addGroup( "Behavior" ); addField( "subTreeName", TypeString, Offset(mSubTreeName, SubTree), "@brief The name of the behavior tree that this node links to. Max 255 characters." ); endGroup( "Behavior" ); Parent::initPersistFields(); } Task *SubTree::createTask(SimObject &owner, BehaviorTreeRunner &runner) { if(!mSubTreeName || mSubTreeName[0] == 0) { Con::errorf("SubTree::onInitialize: no sub tree specified"); return NULL; } SimObject *subTreeNode; if(!Sim::findObject(mSubTreeName, subTreeNode)) { Con::errorf("SubTree:onInitialize: the specified sub tree does not exist"); return NULL; } Node *node = dynamic_cast(subTreeNode); if(!node) { Con::errorf("SubTree::onInitialize: the specified sub tree is not a behavior tree node"); return NULL; } return node->createTask(owner, runner); }