//----------------------------------------------------------------------------- // Copyright (c) 2014 Guy Allard // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _BB_WAITFORSIGNAL_H_ #define _BB_WAITFORSIGNAL_H_ #ifndef _BB_CORE_H_ #include "BadBehavior/core/Core.h" #endif #ifndef _BB_SIGNAL_H_ #include "BadBehavior/core/Signal.h" #endif #ifndef _SIMEVENTS_H_ #include "console/simEvents.h" #endif namespace BadBehavior { //--------------------------------------------------------------------------- // WaitForSignal leaf // Waits until it receives the requested signal. //--------------------------------------------------------------------------- class WaitForSignal : public LeafNode { typedef LeafNode Parent; protected: String mSignalName; S32 mTimeoutMs; static bool _setTimeout(void *object, const char *index, const char *data); public: WaitForSignal(); virtual Task *createTask(SimObject &owner, BehaviorTreeRunner &runner); static void initPersistFields(); const String &getSignalName() const { return mSignalName; } S32 getTimeoutMs() const { return mTimeoutMs; } DECLARE_CONOBJECT(WaitForSignal); }; //--------------------------------------------------------------------------- // WaitForSignal leaf task //--------------------------------------------------------------------------- class WaitForSignalTask : public Task, public virtual SignalSubscriber { typedef Task Parent; protected: U32 mEventId; virtual void onInitialize(); virtual void onTerminate(); virtual Task* update(); void cancelEvent(); // SignalSubscriber virtual void subscribe(); virtual void unsubscribe(); public: WaitForSignalTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner); virtual ~WaitForSignalTask(); // SignalSubscriber virtual void onSignal(); // timeout void onTimeout(); }; class WaitForSignalTimeoutEvent : public SimEvent { WaitForSignalTask *mTask; public: WaitForSignalTimeoutEvent(WaitForSignalTask &task) { mTask = &task; } void process( SimObject *object ) { mTask->onTimeout(); } }; } // namespace BadBehavior #endif