//----------------------------------------------------------------------------- // Copyright (c) 2014 Guy Allard // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUI_BTVIEWCTRL_H_ #define _GUI_BTVIEWCTRL_H_ #ifndef _GUI_TREEVIEWCTRL_H #include "gui/controls/guiTreeViewCtrl.h" #endif namespace BadBehavior { // subclassing GuiTreeViewCtrl so that we can tweak it for the behavior tree editor class GuiBehaviorTreeViewCtrl : public GuiTreeViewCtrl { typedef GuiTreeViewCtrl Parent; public: void onRenderCell(Point2I offset, Point2I cell, bool, bool); DECLARE_CONOBJECT(GuiBehaviorTreeViewCtrl); }; } // namespace BadBehavior #endif