//----------------------------------------------------------------------------- // Copyright (c) 2014 Guy Allard // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "Wait.h" #include "BadBehavior/core/Runner.h" #include "math/mMathFn.h" #include "console/consoleTypes.h" using namespace BadBehavior; //------------------------------------------------------------------------------ // Wait leaf node //------------------------------------------------------------------------------ IMPLEMENT_CONOBJECT(Wait); Wait::Wait() : mWaitMs(1000) { } void Wait::initPersistFields() { addGroup( "Behavior" ); addProtectedField( "waitMs", TypeS32, Offset(mWaitMs, Wait), &_setWait, &defaultProtectedGetFn, "The time in ms that the node should wait before completion." ); endGroup( "Behavior" ); Parent::initPersistFields(); } bool Wait::_setWait(void *object, const char *index, const char *data) { Wait *node = static_cast( object ); node->mWaitMs = getMax(0, dAtoi( data )); return false; } Task *Wait::createTask(SimObject &owner, BehaviorTreeRunner &runner) { return new WaitTask(*this, owner, runner); } //------------------------------------------------------------------------------ // Wait task //------------------------------------------------------------------------------ WaitTask::WaitTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner) : Parent(node, owner, runner), mEventId(0) { } WaitTask::~WaitTask() { cancelEvent(); } void WaitTask::cancelEvent() { if(Sim::isEventPending(mEventId)) { Sim::cancelEvent(mEventId); mEventId = 0; } } void WaitTask::onInitialize() { Parent::onInitialize(); cancelEvent(); } void WaitTask::onTerminate() { Parent::onTerminate(); cancelEvent(); } Task* WaitTask::update() { if(mStatus == RESUME) { mStatus = SUCCESS; mIsComplete = true; } else if(mStatus == INVALID) { mEventId = Sim::postEvent(mRunner, new TaskReactivateEvent(*this), Sim::getCurrentTime() + static_cast(mNodeRep)->getWaitMs()); mStatus = SUSPENDED; } return NULL; }