//----------------------------------------------------------------------------- // Copyright (c) 2014 Guy Allard // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "BTUndoActions.h" #include "console/consoleTypes.h" #include "console/simSet.h" S32 getNextObjectInGroup(SimObject *object, SimGroup *group) { group->lock(); S32 nextId = -1; if(object != group->last() && group->find( group->begin(), group->end(), object ) != group->end()) { for( SimSet::iterator i = group->begin(); i != group->end(); i++) { if( *i == object ) { nextId = (*++i)->getId(); break; } } group->unlock(); } return nextId; } IMPLEMENT_CONOBJECT( BTDeleteUndoAction ); ConsoleDocClass( BTDeleteUndoAction, "@brief Behavior Tree Editor delete undo instance\n\n" "Not intended for game development, for editors or internal use only.\n\n " "@internal"); BTDeleteUndoAction::BTDeleteUndoAction( const UTF8 *actionName ) : UndoAction( actionName ) { } BTDeleteUndoAction::~BTDeleteUndoAction() { } void BTDeleteUndoAction::initPersistFields() { Parent::initPersistFields(); } void BTDeleteUndoAction::deleteObject( SimObject *object ) { AssertFatal( object, "BTDeleteUndoAction::deleteObject() - Got null object!" ); AssertFatal( object->isProperlyAdded(), "BTDeleteUndoAction::deleteObject() - Object should be registered!" ); // Capture the object id. mObject.id = object->getId(); // Save the state. mObject.memento.save( object ); // Store the group. SimGroup *group = object->getGroup(); if ( group ) { mObject.groupId = group->getId(); // and the next object in the group mObject.nextId = getNextObjectInGroup(object, group); } // Now delete the object. object->deleteObject(); } ConsoleMethod( BTDeleteUndoAction, deleteObject, void, 3, 3, "( SimObject obj )") { SimObject *obj = NULL; if ( Sim::findObject( argv[2], obj ) && obj ) object->deleteObject( obj ); } void BTDeleteUndoAction::undo() { // Create the object. SimObject::setForcedId(mObject.id); // Restore the object's Id SimObject *object = mObject.memento.restore(); if ( !object ) return; // Now restore its group. SimGroup *group; if ( Sim::findObject( mObject.groupId, group ) ) { group->addObject( object ); // restore its position in the group SimObject *nextObj; if ( Sim::findObject( mObject.nextId, nextObj ) ) { group->reOrder(object, nextObj); } } Con::executef( this, "onUndone" ); } void BTDeleteUndoAction::redo() { SimObject *object = Sim::findObject( mObject.id ); if ( object ) object->deleteObject(); Con::executef( this, "onRedone" ); }