//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "console/engineAPI.h"
#include "platform/platform.h"
#include "gui/containers/guiDynamicCtrlArrayCtrl.h"
GuiDynamicCtrlArrayControl::GuiDynamicCtrlArrayControl()
{
mCols = 0;
mColSize = 64;
mRows = 0;
mRowSize = 64;
mRowSpacing = 0;
mColSpacing = 0;
mIsContainer = true;
mResizing = false;
mSizeToChildren = false;
mAutoCellSize = false;
mFrozen = false;
mDynamicSize = false;
mFillRowFirst = true;
mPadding.set( 0, 0, 0, 0 );
}
GuiDynamicCtrlArrayControl::~GuiDynamicCtrlArrayControl()
{
}
IMPLEMENT_CONOBJECT(GuiDynamicCtrlArrayControl);
ConsoleDocClass( GuiDynamicCtrlArrayControl,
"@brief A container that arranges children into a grid.\n\n"
"This container maintains a 2D grid of GUI controls. If one is added, deleted, "
"or resized, then the grid is updated. The insertion order into the grid is "
"determined by the internal order of the children (ie. the order of addition).
"
"Children are added to the grid by row or column until they fill the assocated "
"GuiDynamicCtrlArrayControl extent (width or height). For example, a "
"GuiDynamicCtrlArrayControl with 15 children, and fillRowFirst set to "
"true may be arranged as follows:\n\n"
"
\n" "1 2 3 4 5 6\n" "7 8 9 10 11 12\n" "13 14 15\n" "\n" "If dynamicSize were set to true in this case, the GuiDynamicCtrlArrayControl " "height would be calculated to fit the 3 rows of child controls.\n\n" "@tsexample\n" "new GuiDynamicCtrlArrayControl()\n" "{\n" " colSize = \"128\";\n" " rowSize = \"18\";\n" " colSpacing = \"2\";\n" " rowSpacing = \"2\";\n" " frozen = \"0\";\n" " autoCellSize = \"1\";\n" " fillRowFirst = \"1\";\n" " dynamicSize = \"1\";\n" " padding = \"0 0 0 0\";\n" " //Properties not specific to this control have been omitted from this example.\n" "};\n" "@endtsexample\n\n" "@ingroup GuiContainers" ); // ConsoleObject... void GuiDynamicCtrlArrayControl::initPersistFields() { addField( "colCount", TypeS32, Offset( mCols, GuiDynamicCtrlArrayControl ), "Number of columns the child controls have been arranged into. This " "value is calculated automatically when children are added, removed or " "resized; writing it directly has no effect." ); addField( "colSize", TypeS32, Offset( mColSize, GuiDynamicCtrlArrayControl ), "Width of each column. If autoCellSize is set, this will be " "calculated automatically from the widest child control" ); addField( "rowCount", TypeS32, Offset( mRows, GuiDynamicCtrlArrayControl ), "Number of rows the child controls have been arranged into. This value " "is calculated automatically when children are added, removed or resized; " "writing it directly has no effect." ); addField( "rowSize", TypeS32, Offset( mRowSize, GuiDynamicCtrlArrayControl ), "Height of each row. If autoCellSize is set, this will be " "calculated automatically from the tallest child control" ); addField( "rowSpacing", TypeS32, Offset( mRowSpacing, GuiDynamicCtrlArrayControl ), "Spacing between rows" ); addField( "colSpacing", TypeS32, Offset( mColSpacing, GuiDynamicCtrlArrayControl ), "Spacing between columns" ); addField( "frozen", TypeBool, Offset( mFrozen, GuiDynamicCtrlArrayControl ), "When true, the array will not update when new children are added or in " "response to child resize events. This is useful to prevent unnecessary " "resizing when adding, removing or resizing a number of child controls." ); addField( "autoCellSize", TypeBool, Offset( mAutoCellSize, GuiDynamicCtrlArrayControl ), "When true, the cell size is set to the widest/tallest child control." ); addField( "fillRowFirst", TypeBool, Offset( mFillRowFirst, GuiDynamicCtrlArrayControl ), "Controls whether rows or columns are filled first.\n\nIf true, controls are " "added to the grid left-to-right (to fill a row); then rows are added " "top-to-bottom as shown below:\n" "
1 2 3 4\n"
"5 6 7 8\n"
"If false, controls are added to the grid top-to-bottom (to fill a column); "
"then columns are added left-to-right as shown below:\n"
"1 3 5 7\n"
"2 4 6 8" );
addField( "dynamicSize", TypeBool, Offset( mDynamicSize, GuiDynamicCtrlArrayControl ),
"If true, the width or height of this control will be automatically "
"calculated based on the number of child controls (width if "
"fillRowFirst is false, height if fillRowFirst is true)." );
addField( "padding", TypeRectSpacingI, Offset( mPadding, GuiDynamicCtrlArrayControl ),
"Padding around the top, bottom, left, and right of this control. This "
"reduces the area available for child controls." );
Parent::initPersistFields();
}
// SimObject...
void GuiDynamicCtrlArrayControl::inspectPostApply()
{
resize(getPosition(), getExtent());
Parent::inspectPostApply();
}
// SimSet...
void GuiDynamicCtrlArrayControl::addObject(SimObject *obj)
{
Parent::addObject(obj);
if ( !mFrozen )
refresh();
}
// GuiControl...
bool GuiDynamicCtrlArrayControl::resize(const Point2I &newPosition, const Point2I &newExtent)
{
if ( size() == 0 )
return Parent::resize( newPosition, newExtent );
if ( mResizing )
return false;
mResizing = true;
// Calculate the cellSize based on our widest/tallest child control
// if the flag to do so is set.
if ( mAutoCellSize )
{
mColSize = 1;
mRowSize = 1;
for ( U32 i = 0; i < size(); i++ )
{
GuiControl *child = dynamic_cast