//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- // // This PhysX implementation for Torque was originally based on // the "PhysX in TGEA" resource written by Shannon Scarvaci. // // http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12711 // #ifndef _PHYSX_H_ #define _PHYSX_H_ /* #ifndef _TORQUE_TYPES_H_ # include "platform/types.h" #endif */ #include "platform/tmm_off.h" #ifdef TORQUE_DEBUG #include #endif #if defined(TORQUE_OS_MAC) && !defined(__APPLE__) #define __APPLE__ #elif defined(TORQUE_OS_LINUX) && !defined(LINUX) #define LINUX #elif defined(TORQUE_OS_WIN) && !defined(WIN32) #define WIN32 #endif #ifndef NX_PHYSICS_NXPHYSICS #include #endif #ifndef NX_FOUNDATION_NXSTREAM #include #endif #ifndef NX_COOKING_H #include #endif #ifndef NX_FOUNDATION_NXUSEROUTPUTSTREAM #include #endif #ifndef NX_PHYSICS_NXBIG #include "NxExtended.h" #endif #include #include #include #include #include #include /// The single global physx sdk object for this process. extern NxPhysicsSDK *gPhysicsSDK; #include "platform/tmm_on.h" #endif // _PHYSX_H_