//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _PHYSX_CASTS_H_ #define _PHYSX_CASTS_H_ #ifndef _MPOINT3_H_ #include "math/mPoint3.h" #endif #ifndef _MBOX_H_ #include "math/mBox.h" #endif #ifndef _MQUAT_H_ #include "math/mQuat.h" #endif template inline T pxCast( const F &from ); //------------------------------------------------------------------------- template<> inline Point3F pxCast( const NxVec3 &vec ) { return Point3F( vec.x, vec.y, vec.z ); } template<> inline NxVec3 pxCast( const Point3F &point ) { return NxVec3( point.x, point.y, point.z ); } //------------------------------------------------------------------------- template<> inline QuatF pxCast( const NxQuat &quat ) { /// The Torque quat has the opposite winding order. return QuatF( -quat.x, -quat.y, -quat.z, quat.w ); } template<> inline NxQuat pxCast( const QuatF &quat ) { /// The Torque quat has the opposite winding order. NxQuat result; result.setWXYZ( quat.w, -quat.x, -quat.y, -quat.z ); return result; } //------------------------------------------------------------------------- template<> inline NxBounds3 pxCast( const Box3F &box ) { NxBounds3 bounds; bounds.set( box.minExtents.x, box.minExtents.y, box.minExtents.z, box.maxExtents.x, box.maxExtents.y, box.maxExtents.z ); return bounds; } template<> inline Box3F pxCast( const NxBounds3 &bounds ) { return Box3F( bounds.min.x, bounds.min.y, bounds.min.z, bounds.max.x, bounds.max.y, bounds.max.z ); } //------------------------------------------------------------------------- template<> inline NxVec3 pxCast( const NxExtendedVec3 &xvec ) { return NxVec3( xvec.x, xvec.y, xvec.z ); } template<> inline NxExtendedVec3 pxCast( const NxVec3 &vec ) { return NxExtendedVec3( vec.x, vec.y, vec.z ); } //------------------------------------------------------------------------- template<> inline NxExtendedVec3 pxCast( const Point3F &point ) { return NxExtendedVec3( point.x, point.y, point.z ); } template<> inline Point3F pxCast( const NxExtendedVec3 &xvec ) { return Point3F( xvec.x, xvec.y, xvec.z ); } //------------------------------------------------------------------------- template<> inline NxBox pxCast( const NxExtendedBounds3 &exBounds ) { NxExtendedVec3 center; exBounds.getCenter( center ); NxVec3 extents; exBounds.getExtents( extents ); NxBox box; box.center.set( center.x, center.y, center.z ); box.extents = extents; box.rot.id(); return box; } template<> inline NxExtendedBounds3 pxCast( const NxBox &box ) { AssertFatal( false, "Casting a NxBox to NxExtendedBounds3 is impossible without losing rotation data!" ); return NxExtendedBounds3(); } #endif // _PHYSX_CASTS_H_