//----------------------------------------------------------------------------- // Copyright (c) 2014 Guy Allard // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "ScriptEval.h" #include "console/engineAPI.h" #include "platform/profiler.h" using namespace BadBehavior; //------------------------------------------------------------------------------ // ScriptEval node - warning, slow! //------------------------------------------------------------------------------ IMPLEMENT_CONOBJECT(ScriptEval); ScriptEval::ScriptEval() : mDefaultReturnStatus(SUCCESS) { } void ScriptEval::initPersistFields() { addGroup( "Behavior" ); addField( "behaviorScript", TypeCommand, Offset(mBehaviorScript, ScriptEval), "@brief The command to execute when the leaf is ticked. Max 255 characters." ); addField( "defaultReturnStatus", TYPEID< BadBehavior::Status >(), Offset(mDefaultReturnStatus, ScriptEval), "@brief The default value for this node to return."); endGroup( "Behavior" ); Parent::initPersistFields(); } Task *ScriptEval::createTask(SimObject &owner, BehaviorTreeRunner &runner) { return new ScriptEvalTask(*this, owner, runner); } Status ScriptEval::evaluateScript( SimObject *owner ) { PROFILE_SCOPE(ScriptEval_evaluateScript); if(mBehaviorScript.isEmpty()) return mDefaultReturnStatus; // get the result const char *result = Con::evaluatef("%%obj=%s; %s return %s;", owner->getIdString(), mBehaviorScript.c_str(), EngineMarshallData< BehaviorReturnType >(mDefaultReturnStatus)); if(result[0] == '1' || result[0] == '0') // map true or false to SUCCEED or FAILURE return static_cast(dAtoi(result)); // convert the returned value to our internal enum type return EngineUnmarshallData< BehaviorReturnType >()( result ); } //------------------------------------------------------------------------------ // RunScript task //------------------------------------------------------------------------------ ScriptEvalTask::ScriptEvalTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner) : Parent(node, owner, runner) { } Task* ScriptEvalTask::update() { mStatus = static_cast(mNodeRep)->evaluateScript( mOwner ); return NULL; // leaves don't have children }