//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function AssetBrowser_addModuleWindow::onWake(%this) { %this-->ModuleName.setText(""); } function AssetBrowser_addModuleWindow::onGainFirstResponder(%this) { %this-->moduleName.setFirstResponder(); } function AssetBrowser_addModuleWindow::close() { Canvas.popDialog(AssetBrowser_addModule); eval(AssetBrowser_addModuleWindow.callbackFunction); } function AssetBrowser_addModuleWindow::CreateNewModule(%this) { %newModuleName = %this-->moduleName.getText(); if(%newModuleName $= "") return; echo("Creating a new Module named: " @ %newModuleName); %moduleFilePath = "data/" @ %newModuleName; %moduleDefinitionFilePath = %moduleFilePath @ "/" @ %newModuleName @ ".module"; %moduleScriptFilePath = %moduleFilePath @ "/" @ %newModuleName @ "." @ $TorqueScriptFileExtension; %newModule = new ModuleDefinition() { ModuleId = %newModuleName; versionId = 1; ScriptFile = %newModuleName @ "." @ $TorqueScriptFileExtension; CreateFunction="onCreate"; DestroyFunction="onDestroy"; Group = "Game"; new DeclaredAssets() { Extension = "asset.taml"; Recurse = true; }; }; TAMLWrite(%newModule, %moduleDefinitionFilePath); //Now generate the script file for it %file = new FileObject(); %templateFile = new FileObject(); %moduleTemplateCodeFilePath = AssetBrowser.templateFilesPath @ "module." @ $TorqueScriptFileExtension @ ".template"; if(%file.openForWrite(%moduleScriptFilePath) && %templateFile.openForRead(%moduleTemplateCodeFilePath)) { while( !%templateFile.isEOF() ) { %line = %templateFile.readline(); %line = strreplace( %line, "@@", %newModuleName ); %file.writeline(%line); echo(%line); } %file.close(); %templateFile.close(); } else { %file.close(); %templateFile.close(); warnf("CreateNewModule - Something went wrong and we couldn't write the script file!"); } //force a refresh of our modules list ModuleDatabase.ignoreLoadedGroups(true); ModuleDatabase.scanModules(); %success = ModuleDatabase.loadExplicit(%newModuleName, 1); ModuleDatabase.ignoreLoadedGroups(false); //force a reload of the Module lists AssetBrowser.refresh(); AssetBrowser.newModuleId = %newModuleName; Canvas.popDialog(AssetBrowser_addModule); eval(AssetBrowser_addModuleWindow.callbackFunction); } function AssetBrowserModuleList::onWake(%this) { %this.refresh(); } function AssetBrowserModuleList::refresh(%this) { %this.clear(); //First, get our list of modules %moduleList = ModuleDatabase.findModules(); %count = getWordCount(%moduleList); for(%i=0; %i < %count; %i++) { %moduleName = getWord(%moduleList, %i); %this.add(%moduleName.ModuleId, %i); } }