//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include #include "afx/arcaneFX.h" #include "T3D/player.h" #include "afx/afxChoreographer.h" #include "afx/afxEffectDefs.h" #include "afx/afxEffectWrapper.h" #include "afx/ce/afxFootSwitch.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxEA_FootSwitch class afxEA_FootSwitch : public afxEffectWrapper { typedef afxEffectWrapper Parent; afxFootSwitchData* footfall_data; Player* player; void do_runtime_substitutions(); public: /*C*/ afxEA_FootSwitch(); void set_overrides(Player*); void clear_overrides(Player*); virtual void ea_set_datablock(SimDataBlock*); virtual bool ea_start(); virtual bool ea_update(F32 dt); virtual void ea_finish(bool was_stopped); }; //~~~~~~~~~~~~~~~~~~~~// afxEA_FootSwitch::afxEA_FootSwitch() { footfall_data = 0; player = 0; } inline void afxEA_FootSwitch::set_overrides(Player* player) { if (footfall_data->override_all) player->overrideFootfallFX(); else player->overrideFootfallFX(footfall_data->override_decals, footfall_data->override_sounds, footfall_data->override_dust); } inline void afxEA_FootSwitch::clear_overrides(Player* player) { if (footfall_data->override_all) player->restoreFootfallFX(); else player->restoreFootfallFX(footfall_data->override_decals, footfall_data->override_sounds, footfall_data->override_dust); } void afxEA_FootSwitch::ea_set_datablock(SimDataBlock* db) { footfall_data = dynamic_cast(db); } bool afxEA_FootSwitch::ea_start() { if (!footfall_data) { Con::errorf("afxEA_FootSwitch::ea_start() -- missing or incompatible datablock."); return false; } do_runtime_substitutions(); afxConstraint* pos_cons = getPosConstraint(); player = (pos_cons) ? dynamic_cast(pos_cons->getSceneObject()) : 0; if (player) set_overrides(player); return true; } bool afxEA_FootSwitch::ea_update(F32 dt) { if (!player) return true; afxConstraint* pos_cons = getPosConstraint(); Player* temp_player = (pos_cons) ? dynamic_cast(pos_cons->getSceneObject()) : 0; if (temp_player && temp_player != player) { player = temp_player; if (player) set_overrides(player); } return true; } void afxEA_FootSwitch::ea_finish(bool was_stopped) { if (!player) return; afxConstraint* pos_cons = getPosConstraint(); Player* temp_player = (pos_cons) ? dynamic_cast(pos_cons->getSceneObject()) : 0; if (temp_player == player) clear_overrides(player); } void afxEA_FootSwitch::do_runtime_substitutions() { // only clone the datablock if there are substitutions if (footfall_data->getSubstitutionCount() > 0) { // clone the datablock and perform substitutions afxFootSwitchData* orig_db = footfall_data; footfall_data = new afxFootSwitchData(*orig_db, true); orig_db->performSubstitutions(footfall_data, choreographer, group_index); } } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxEA_FootfallSwitchDesc : public afxEffectAdapterDesc, public afxEffectDefs { static afxEA_FootfallSwitchDesc desc; public: virtual bool testEffectType(const SimDataBlock*) const; virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const; virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; } virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; } virtual bool isPositional(const afxEffectWrapperData*) const { return false; } virtual afxEffectWrapper* create() const { return new afxEA_FootSwitch; } }; afxEA_FootfallSwitchDesc afxEA_FootfallSwitchDesc::desc; bool afxEA_FootfallSwitchDesc::testEffectType(const SimDataBlock* db) const { return (typeid(afxFootSwitchData) == typeid(*db)); } bool afxEA_FootfallSwitchDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const { return (timing.lifetime < 0); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//