//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _AFX_FORCE_SET_H_ #define _AFX_FORCE_SET_H_ //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxForce; class afxForceSet { Vector force_v; StringTableEntry name; // tick-based updating F32 update_dt; // constant update interval, in seconds F32 elapsed_dt; // runtime elapsed delta, in seconds U32 elapsed_ms; S32 num_updates; S32 last_num_updates; public: /*C*/ afxForceSet(const char* name=0); void add(afxForce* force) { force_v.push_back(force); } void remove(afxForce* force); S32 count() { return force_v.size(); } afxForce* getForce(S32 idx) { return force_v[idx]; } const char* getName() const { return name; } void setUpdateDT(F32 update_dt) { this->update_dt = update_dt; } F32 getUpdateDT() { return update_dt; } S32 updateDT(F32 dt); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class afxForceSetMgr { Vector forces_sets; public: /*C*/ afxForceSetMgr(); /*D*/ ~afxForceSetMgr(); afxForceSet* findForceSet(StringTableEntry name); S32 numForceSets() const { return forces_sets.size(); } void registerForce(StringTableEntry forces_set_name, afxForce* force); void unregisterForce(StringTableEntry forces_set_name, afxForce* force); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #endif // _AFX_FORCE_SET_H_