//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef GAME_OBJECT_ASSET_H #include "GameObjectAsset.h" #endif #ifndef _ASSET_MANAGER_H_ #include "assets/assetManager.h" #endif #ifndef _CONSOLETYPES_H_ #include "console/consoleTypes.h" #endif #ifndef _TAML_ #include "persistence/taml/taml.h" #endif #ifndef _ASSET_PTR_H_ #include "assets/assetPtr.h" #endif // Debug Profiling. #include "platform/profiler.h" //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT(GameObjectAsset); ConsoleType(GameObjectAssetPtr, TypeGameObjectAssetPtr, GameObjectAsset, ASSET_ID_FIELD_PREFIX) //----------------------------------------------------------------------------- ConsoleGetType(TypeGameObjectAssetPtr) { // Fetch asset Id. return (*((AssetPtr*)dptr)).getAssetId(); } //----------------------------------------------------------------------------- ConsoleSetType(TypeGameObjectAssetPtr) { // Was a single argument specified? if (argc == 1) { // Yes, so fetch field value. const char* pFieldValue = argv[0]; // Fetch asset pointer. AssetPtr* pAssetPtr = dynamic_cast*>((AssetPtrBase*)(dptr)); // Is the asset pointer the correct type? if (pAssetPtr == NULL) { // No, so fail. //Con::warnf("(TypeGameObjectAssetPtr) - Failed to set asset Id '%d'.", pFieldValue); return; } // Set asset. pAssetPtr->setAssetId(pFieldValue); return; } // Warn. Con::warnf("(TypeGameObjectAssetPtr) - Cannot set multiple args to a single asset."); } //----------------------------------------------------------------------------- GameObjectAsset::GameObjectAsset() { mGameObjectName = StringTable->lookup(""); mScriptFilePath = StringTable->lookup(""); mTAMLFilePath = StringTable->lookup(""); } //----------------------------------------------------------------------------- GameObjectAsset::~GameObjectAsset() { // If the asset manager does not own the asset then we own the // asset definition so delete it. if (!getOwned()) delete mpAssetDefinition; } //----------------------------------------------------------------------------- void GameObjectAsset::initPersistFields() { // Call parent. Parent::initPersistFields(); addField("gameObjectName", TypeString, Offset(mGameObjectName, GameObjectAsset), "Name of the game object. Defines the created object's class."); addField("scriptFilePath", TypeString, Offset(mScriptFilePath, GameObjectAsset), "Path to the script file for the GameObject's script code."); addField("TAMLFilePath", TypeString, Offset(mTAMLFilePath, GameObjectAsset), "Path to the taml file for the GameObject's heirarchy."); } //------------------------------------------------------------------------------ void GameObjectAsset::copyTo(SimObject* object) { // Call to parent. Parent::copyTo(object); } void GameObjectAsset::initializeAsset() { if (Platform::isFile(mScriptFilePath)) Con::executeFile(mScriptFilePath, false, false); } void GameObjectAsset::onAssetRefresh() { if (Platform::isFile(mScriptFilePath)) Con::executeFile(mScriptFilePath, false, false); } //----------------------------------------------------------------------------- // GuiInspectorTypeAssetId //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT(GuiInspectorTypeGameObjectAssetPtr); ConsoleDocClass(GuiInspectorTypeGameObjectAssetPtr, "@brief Inspector field type for Game Objects\n\n" "Editor use only.\n\n" "@internal" ); void GuiInspectorTypeGameObjectAssetPtr::consoleInit() { Parent::consoleInit(); ConsoleBaseType::getType(TypeGameObjectAssetPtr)->setInspectorFieldType("GuiInspectorTypeGameObjectAssetPtr"); } GuiControl* GuiInspectorTypeGameObjectAssetPtr::constructEditControl() { // Create base filename edit controls GuiControl *retCtrl = Parent::constructEditControl(); if (retCtrl == NULL) return retCtrl; // Change filespec char szBuffer[512]; dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"GameObjectAsset\", \"AssetBrowser.changeAsset\", %d, %s);", mInspector->getComponentGroupTargetId(), mCaption); mBrowseButton->setField("Command", szBuffer); // Create "Open in ShapeEditor" button mSMEdButton = new GuiBitmapButtonCtrl(); dSprintf(szBuffer, sizeof(szBuffer), "echo(\"Game Object Editor not implemented yet!\");", retCtrl->getId()); mSMEdButton->setField("Command", szBuffer); char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor"; mSMEdButton->setBitmap(bitmapName); mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile"); mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile"); mSMEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000"); mSMEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the State Machine Editor"); mSMEdButton->registerObject(); addObject(mSMEdButton); return retCtrl; } bool GuiInspectorTypeGameObjectAssetPtr::updateRects() { S32 dividerPos, dividerMargin; mInspector->getDivider(dividerPos, dividerMargin); Point2I fieldExtent = getExtent(); Point2I fieldPos = getPosition(); mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y); mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y); bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent); if (mBrowseButton != NULL) { mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4); resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent); } if (mSMEdButton != NULL) { RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4); resized |= mSMEdButton->resize(shapeEdRect.point, shapeEdRect.extent); } return resized; }