//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- $RemapName[$RemapCount] = "Forward"; $RemapCmd[$RemapCount] = "moveforward"; $RemapActionMap[$RemapCount] = "ExampleMoveMap"; $RemapDevice[$RemapCount] = "keyboard"; $RemapDescription[$RemapCount] = "Forward Movement"; $RemapCount++; $RemapName[$RemapCount] = "Backward"; $RemapCmd[$RemapCount] = "movebackward"; $RemapActionMap[$RemapCount] = "ExampleMoveMap"; $RemapDevice[$RemapCount] = "keyboard"; $RemapDescription[$RemapCount] = "Backward Movement"; $RemapCount++; $RemapName[$RemapCount] = "Strafe Left"; $RemapCmd[$RemapCount] = "moveleft"; $RemapActionMap[$RemapCount] = "ExampleMoveMap"; $RemapDevice[$RemapCount] = "keyboard"; $RemapDescription[$RemapCount] = "Left Strafing Movement"; $RemapCount++; $RemapName[$RemapCount] = "Strafe Right"; $RemapCmd[$RemapCount] = "moveright"; $RemapActionMap[$RemapCount] = "ExampleMoveMap"; $RemapDevice[$RemapCount] = "keyboard"; $RemapDescription[$RemapCount] = "Right Strafing Movement"; $RemapCount++; $RemapName[$RemapCount] = "Ascend"; $RemapCmd[$RemapCount] = "moveup"; $RemapActionMap[$RemapCount] = "ExampleMoveMap"; $RemapDevice[$RemapCount] = "keyboard"; $RemapDescription[$RemapCount] = "Makes the camera ascend"; $RemapCount++; $RemapName[$RemapCount] = "Descend"; $RemapCmd[$RemapCount] = "movedown"; $RemapActionMap[$RemapCount] = "ExampleMoveMap"; $RemapDevice[$RemapCount] = "keyboard"; $RemapDescription[$RemapCount] = "Makes the camera descend"; $RemapCount++; $RemapName[$RemapCount] = "Jump"; $RemapCmd[$RemapCount] = "jump"; $RemapActionMap[$RemapCount] = "ExampleMoveMap"; $RemapDevice[$RemapCount] = "keyboard"; $RemapDescription[$RemapCount] = "Jump"; $RemapCount++; $RemapName[$RemapCount] = "Ascend"; $RemapCmd[$RemapCount] = "moveup"; $RemapActionMap[$RemapCount] = "ExampleMoveMap"; $RemapDevice[$RemapCount] = "gamepad"; $RemapDescription[$RemapCount] = "Makes the camera ascend"; $RemapCount++; $RemapName[$RemapCount] = "Descend"; $RemapCmd[$RemapCount] = "movedown"; $RemapActionMap[$RemapCount] = "ExampleMoveMap"; $RemapDevice[$RemapCount] = "gamepad"; $RemapDescription[$RemapCount] = "Makes the camera descend"; $RemapCount++; $RemapName[$RemapCount] = "Jump"; $RemapCmd[$RemapCount] = "jump"; $RemapActionMap[$RemapCount] = "ExampleMoveMap"; $RemapDevice[$RemapCount] = "gamepad"; $RemapDescription[$RemapCount] = "Jump"; $RemapCount++; if ( isObject( ExampleMoveMap ) ) ExampleMoveMap.delete(); new ActionMap(ExampleMoveMap); ExampleMoveMap.humanReadableName = "Example Movement"; //------------------------------------------------------------------------------ // Non-remapable binds //------------------------------------------------------------------------------ ExampleMoveMap.bind( keyboard, F2, showPlayerList ); ExampleMoveMap.bind(keyboard, "ctrl h", hideHUDs); ExampleMoveMap.bind(keyboard, "alt p", doScreenShotHudless); function openPauseMenu(%val) { if(%val && PauseMenu.isAwake() == false) { echo("PUSHING PAUSE MENU"); Canvas.pushDialog(PauseMenu); } } ExampleMoveMap.bind(keyboard, "escape", openPauseMenu); //------------------------------------------------------------------------------ // Movement Keys //------------------------------------------------------------------------------ ExampleMoveMap.bind( keyboard, a, moveleft ); ExampleMoveMap.bind( keyboard, d, moveright ); ExampleMoveMap.bind( keyboard, left, moveleft ); ExampleMoveMap.bind( keyboard, right, moveright ); ExampleMoveMap.bind( keyboard, w, moveforward ); ExampleMoveMap.bind( keyboard, s, movebackward ); ExampleMoveMap.bind( keyboard, up, moveforward ); ExampleMoveMap.bind( keyboard, down, movebackward ); ExampleMoveMap.bind( keyboard, e, moveup ); ExampleMoveMap.bind( keyboard, c, movedown ); ExampleMoveMap.bind( keyboard, space, jump ); ExampleMoveMap.bind( mouse, xaxis, yaw ); ExampleMoveMap.bind( mouse, yaxis, pitch ); ExampleMoveMap.bind( gamepad, rxaxis, "D", "-0.23 0.23", gamepadYaw ); ExampleMoveMap.bind( gamepad, ryaxis, "D", "-0.23 0.23", gamepadPitch ); ExampleMoveMap.bind( gamepad, xaxis, "D", "-0.23 0.23", gamePadMoveX ); ExampleMoveMap.bind( gamepad, yaxis, "D", "-0.23 0.23", gamePadMoveY ); ExampleMoveMap.bind( gamepad, btn_a, jump ); ExampleMoveMap.bind( gamepad, btn_x, moveup ); ExampleMoveMap.bind( gamepad, btn_y, movedown ); ExampleMoveMap.bindCmd( gamepad, btn_start, "Canvas.pushDialog(PauseMenu);", "" ); //------------------------------------------------------------------------------ // Misc. //------------------------------------------------------------------------------ GlobalActionMap.bind(keyboard, "tilde", toggleConsole); GlobalActionMap.bindCmd(keyboard, "alt k", "cls();",""); GlobalActionMap.bindCmd(keyboard, "alt enter", "", "Canvas.toggleFullscreen();"); GlobalActionMap.bindCmd(keyboard, "F1", "", "contextHelp();"); ExampleMoveMap.bindCmd(keyboard, "n", "toggleNetGraph();", "");