//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SHAPE_ASSET_H_ #include "ShapeAsset.h" #endif #ifndef _ASSET_MANAGER_H_ #include "assets/assetManager.h" #endif #ifndef _CONSOLETYPES_H_ #include "console/consoleTypes.h" #endif #ifndef _TAML_ #include "persistence/taml/taml.h" #endif #ifndef _ASSET_PTR_H_ #include "assets/assetPtr.h" #endif #include "core/resourceManager.h" // Debug Profiling. #include "platform/profiler.h" //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT(ShapeAsset); ConsoleType(TestAssetPtr, TypeShapeAssetPtr, ShapeAsset, ASSET_ID_FIELD_PREFIX) //----------------------------------------------------------------------------- ConsoleGetType(TypeShapeAssetPtr) { // Fetch asset Id. return (*((AssetPtr*)dptr)).getAssetId(); } //----------------------------------------------------------------------------- ConsoleSetType(TypeShapeAssetPtr) { // Was a single argument specified? if (argc == 1) { // Yes, so fetch field value. const char* pFieldValue = argv[0]; // Fetch asset pointer. AssetPtr* pAssetPtr = dynamic_cast*>((AssetPtrBase*)(dptr)); // Is the asset pointer the correct type? if (pAssetPtr == NULL) { // No, so fail. //Con::warnf("(TypeTextureAssetPtr) - Failed to set asset Id '%d'.", pFieldValue); return; } // Set asset. pAssetPtr->setAssetId(pFieldValue); return; } // Warn. Con::warnf("(TypeTextureAssetPtr) - Cannot set multiple args to a single asset."); } //----------------------------------------------------------------------------- ShapeAsset::ShapeAsset() : mAcquireReferenceCount(0), mpOwningAssetManager(NULL), mAssetInitialized(false) { } //----------------------------------------------------------------------------- ShapeAsset::~ShapeAsset() { // If the asset manager does not own the asset then we own the // asset definition so delete it. if (!getOwned()) delete mpAssetDefinition; } //----------------------------------------------------------------------------- void ShapeAsset::initPersistFields() { // Call parent. Parent::initPersistFields(); addField("fileName", TypeFilename, Offset(mFileName, ShapeAsset), "Path to the script file we want to execute"); } void ShapeAsset::initializeAsset() { // Call parent. Parent::initializeAsset(); if (dStrcmp(mFileName, "") == 0) return; loadShape(); } bool ShapeAsset::loadShape() { mShape = ResourceManager::get().load(mFileName); if (!mShape) { Con::errorf("StaticMesh::updateShape : failed to load shape file!"); return false; //if it failed to load, bail out } return true; } //------------------------------------------------------------------------------ void ShapeAsset::copyTo(SimObject* object) { // Call to parent. Parent::copyTo(object); } void ShapeAsset::onAssetRefresh(void) { }