#include "OpenGLWindow/SimpleOpenGL3App.h" #include "Bullet3Common/b3Quaternion.h" #include "Bullet3Common/b3CommandLineArgs.h" #include "assert.h" #include char* gVideoFileName = 0; char* gPngFileName = 0; static b3WheelCallback sOldWheelCB = 0; static b3ResizeCallback sOldResizeCB = 0; static b3MouseMoveCallback sOldMouseMoveCB = 0; static b3MouseButtonCallback sOldMouseButtonCB = 0; static b3KeyboardCallback sOldKeyboardCB = 0; //static b3RenderCallback sOldRenderCB = 0; float gWidth = 1024; float gHeight = 768; void MyWheelCallback(float deltax, float deltay) { if (sOldWheelCB) sOldWheelCB(deltax,deltay); } void MyResizeCallback( float width, float height) { gWidth = width; gHeight = height; if (sOldResizeCB) sOldResizeCB(width,height); } void MyMouseMoveCallback( float x, float y) { printf("Mouse Move: %f, %f\n", x,y); if (sOldMouseMoveCB) sOldMouseMoveCB(x,y); } void MyMouseButtonCallback(int button, int state, float x, float y) { if (sOldMouseButtonCB) sOldMouseButtonCB(button,state,x,y); } void MyKeyboardCallback(int keycode, int state) { //keycodes are in examples/CommonInterfaces/CommonWindowInterface.h //for example B3G_ESCAPE for escape key //state == 1 for pressed, state == 0 for released. // use app->m_window->isModifiedPressed(...) to check for shift, escape and alt keys printf("MyKeyboardCallback received key:%c in state %d\n",keycode,state); if (sOldKeyboardCB) sOldKeyboardCB(keycode,state); } int main(int argc, char* argv[]) { { b3CommandLineArgs myArgs(argc, argv); SimpleOpenGL3App* app = new SimpleOpenGL3App("SimpleOpenGL3App", gWidth, gHeight, true); app->m_instancingRenderer->getActiveCamera()->setCameraDistance(13); app->m_instancingRenderer->getActiveCamera()->setCameraPitch(0); app->m_instancingRenderer->getActiveCamera()->setCameraTargetPosition(0, 0, 0); sOldKeyboardCB = app->m_window->getKeyboardCallback(); app->m_window->setKeyboardCallback(MyKeyboardCallback); sOldMouseMoveCB = app->m_window->getMouseMoveCallback(); app->m_window->setMouseMoveCallback(MyMouseMoveCallback); sOldMouseButtonCB = app->m_window->getMouseButtonCallback(); app->m_window->setMouseButtonCallback(MyMouseButtonCallback); sOldWheelCB = app->m_window->getWheelCallback(); app->m_window->setWheelCallback(MyWheelCallback); sOldResizeCB = app->m_window->getResizeCallback(); app->m_window->setResizeCallback(MyResizeCallback); myArgs.GetCmdLineArgument("mp4_file", gVideoFileName); if (gVideoFileName) app->dumpFramesToVideo(gVideoFileName); myArgs.GetCmdLineArgument("png_file", gPngFileName); char fileName[1024]; int textureWidth = 128; int textureHeight = 128; unsigned char* image = new unsigned char[textureWidth*textureHeight * 4]; int textureHandle = app->m_renderer->registerTexture(image, textureWidth, textureHeight); int cubeIndex = app->registerCubeShape(1, 1, 1); b3Vector3 pos = b3MakeVector3(0, 0, 0); b3Quaternion orn(0, 0, 0, 1); b3Vector3 color = b3MakeVector3(1, 0, 0); b3Vector3 scaling = b3MakeVector3 (1, 1, 1); app->m_renderer->registerGraphicsInstance(cubeIndex, pos, orn, color, scaling); app->m_renderer->writeTransforms(); do { static int frameCount = 0; frameCount++; if (gPngFileName) { printf("gPngFileName=%s\n", gPngFileName); sprintf(fileName, "%s%d.png", gPngFileName, frameCount++); app->dumpNextFrameToPng(fileName); } //update the texels of the texture using a simple pattern, animated using frame index for (int y = 0; y < textureHeight; ++y) { const int t = (y + frameCount) >> 4; unsigned char* pi = image + y*textureWidth * 3; for (int x = 0; x < textureWidth; ++x) { const int s = x >> 4; const unsigned char b = 180; unsigned char c = b + ((s + (t & 1)) & 1)*(255 - b); pi[0] = pi[1] = pi[2] = pi[3] = c; pi += 3; } } app->m_renderer->activateTexture(textureHandle); app->m_renderer->updateTexture(textureHandle, image); float color[4] = { 255, 1, 1, 1 }; app->m_primRenderer->drawTexturedRect(100, 200, gWidth / 2 - 50, gHeight / 2 - 50, color, 0, 0, 1, 1, true); app->m_instancingRenderer->init(); app->m_instancingRenderer->updateCamera(); app->m_renderer->renderScene(); app->drawGrid(); char bla[1024]; sprintf(bla, "Simple test frame %d", frameCount); app->drawText(bla, 10, 10); app->swapBuffer(); } while (!app->m_window->requestedExit()); delete app; delete[] image; } return 0; }