/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #include "Gwen/Controls/ScrollControl.h" #include "Gwen/Controls/ProgressBar.h" #include "Gwen/Utility.h" using namespace Gwen; using namespace Gwen::Controls; GWEN_CONTROL_CONSTRUCTOR( ProgressBar ) { SetMouseInputEnabled( true ); SetBounds( Gwen::Rect( 0, 0, 128, 32 ) ); SetTextPadding( Padding( 3, 3, 3, 3 ) ); SetHorizontal(); SetAlignment( Gwen::Pos::Center ); m_fProgress = 0.0f; m_bAutoLabel = true; } void ProgressBar::SetValue(float val) { if ( val < 0 ) val = 0; if ( val > 1 ) val = 1; m_fProgress = val; if ( m_bAutoLabel ) { int displayVal = m_fProgress * 100; SetText( Utility::ToString( displayVal ) + "%" ); } } void ProgressBar::Render( Skin::Base* skin ) { skin->DrawProgressBar( this, m_bHorizontal, m_fProgress); }