#include "Gwen/Gwen.h" #include "Gwen/Controls/SplitterBar.h" using namespace Gwen; using namespace Controls; GWEN_CONTROL_CONSTRUCTOR( SplitterBar ) { SetTarget( this ); RestrictToParent( true ); } void SplitterBar::Render( Skin::Base* skin ) { if ( ShouldDrawBackground() ) skin->DrawButton( this, true, false ); } void SplitterBar::Layout( Skin::Base* /*skin*/ ) { MoveTo( X(), Y() ); }