/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #include "Gwen/Controls/Slider.h" #include "Gwen/Controls/VerticalSlider.h" using namespace Gwen; using namespace Gwen::Controls; using namespace Gwen::ControlsInternal; GWEN_CONTROL_CONSTRUCTOR( VerticalSlider ) { } float VerticalSlider::CalculateValue() { return 1 - (float)m_SliderBar->Y() / (float)( Height() - m_SliderBar->Height() ); } void VerticalSlider::UpdateBarFromValue() { m_SliderBar->MoveTo( m_SliderBar->X(), ( Height() - m_SliderBar->Height() ) * ( 1 - m_fValue )); } void VerticalSlider::OnMouseClickLeft( int x, int y, bool bDown ) { m_SliderBar->MoveTo( m_SliderBar->X(), CanvasPosToLocal( Gwen::Point( x, y ) ).y - m_SliderBar->Height() * 0.5 ); m_SliderBar->OnMouseClickLeft( x, y, bDown ); OnMoved( m_SliderBar ); } void VerticalSlider::Layout(Skin::Base* /*skin*/) { m_SliderBar->SetSize( Width(), 10 ); } void VerticalSlider::Render( Skin::Base* skin ) { skin->DrawSlider( this, false, m_bClampToNotches ? m_iNumNotches : 0, m_SliderBar->Height() ); }