function ExampleModule::onCreate(%this) { } function ExampleModule::onDestroy(%this) { } //This is called when the server is initially set up by the game application function ExampleModule::initServer(%this) { %this.queueExec("./scripts/server/ExampleGameMode"); } //This is called when the server is created for an actual game/map to be played function ExampleModule::onCreateGameServer(%this) { //These are common managed data files. For any datablock-based stuff that gets generated by the editors //(that doesn't have a specific associated file, like data for a player class) will go into these. //So we'll register them now if they exist. if(isFile("./scripts/managedData/managedDatablocks." @ $TorqueScriptFileExtension)) %this.registerDatablock("./scripts/managedData/managedDatablocks"); if(isFile("./scripts/managedData/managedForestItemData." @ $TorqueScriptFileExtension)) %this.registerDatablock("./scripts/managedData/managedForestItemData"); if(isFile("./scripts/managedData/managedForestBrushData." @ $TorqueScriptFileExtension)) %this.registerDatablock("./scripts/managedData/managedForestBrushData"); if(isFile("./scripts/managedData/managedParticleEmitterData." @ $TorqueScriptFileExtension)) %this.registerDatablock("./scripts/managedData/managedParticleEmitterData"); if(isFile("./scripts/managedData/managedParticleData." @ $TorqueScriptFileExtension)) %this.registerDatablock("./scripts/managedData/managedParticleData"); } //This is called when the server is shut down due to the game/map being exited function ExampleModule::onDestroyGameServer(%this) { } //This is called when the client is initially set up by the game application function ExampleModule::initClient(%this) { %this.queueExec("./scripts/client/inputCommands"); //client scripts exec("./scripts/client/defaultkeybinds"); %prefPath = getPrefpath(); if(isScriptFile(%prefPath @ "/keybinds")) exec(%prefPath @ "/keybinds"); } //This is called when a client connects to a server function ExampleModule::onCreateClientConnection(%this) { ExampleMovemap.push(); } //This is called when a client disconnects from a server function ExampleModule::onDestroyClientConnection(%this) { }