#ifndef OPENGL_GUI_HELPER_H #define OPENGL_GUI_HELPER_H #include "../CommonInterfaces/CommonGUIHelperInterface.h" class btCollisionShape; class btTransform; #include "LinearMath/btAlignedObjectArray.h" struct OpenGLGuiHelper : public GUIHelperInterface { struct OpenGLGuiHelperInternalData* m_data; OpenGLGuiHelper(struct CommonGraphicsApp* glApp, bool useOpenGL2); virtual ~OpenGLGuiHelper(); virtual struct CommonRenderInterface* getRenderInterface(); virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color); virtual void createCollisionObjectGraphicsObject(btCollisionObject* body, const btVector3& color); virtual int registerTexture(const unsigned char* texels, int width, int height); virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId); virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling); virtual void removeAllGraphicsInstances(); virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape); virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld); virtual void render(const btDiscreteDynamicsWorld* rbWorld); virtual void createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld); virtual struct Common2dCanvasInterface* get2dCanvasInterface(); virtual CommonParameterInterface* getParameterInterface(); virtual struct CommonGraphicsApp* getAppInterface(); virtual void setUpAxis(int axis); virtual void resetCamera(float camDist, float pitch, float yaw, float camPosX,float camPosY, float camPosZ); virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16], unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels, int startPixelIndex, int destinationWidth, int destinationHeight, int* numPixelsCopied); virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld) ; virtual void drawText3D( const char* txt, float posX, float posY, float posZ, float size); void renderInternalGl2(int pass, const btDiscreteDynamicsWorld* dynamicsWorld); void setVRMode(bool vrMode); }; #endif //OPENGL_GUI_HELPER_H