#include "GpuConvexScene.h" #include "GpuRigidBodyDemo.h" #include "../OpenGLWindow/ShapeData.h" #include "../OpenGLWindow/GLInstancingRenderer.h" #include "Bullet3Common/b3Quaternion.h" #include "../CommonInterfaces/CommonWindowInterface.h" #include "Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h" #include "../CommonOpenCL/GpuDemoInternalData.h" #include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h" #include "../OpenGLWindow/OpenGLInclude.h" #include "../OpenGLWindow/GLInstanceRendererInternalData.h" #include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h" #include "Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h" #include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h" #include "Bullet3Collision/NarrowPhaseCollision/b3Config.h" #include "GpuRigidBodyDemoInternalData.h" #include "Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.h" #include "../OpenGLWindow/GLPrimitiveRenderer.h" #include "Bullet3OpenCL/Raycast/b3GpuRaycast.h" #include "Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h" #include "Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.h" #include "../OpenGLWindow/GLRenderToTexture.h" static bool gUseInstancedCollisionShapes = true; extern int gGpuArraySizeX; extern int gGpuArraySizeY; extern int gGpuArraySizeZ; #include "GpuRigidBodyDemo.h" #include "Bullet3Common/b3AlignedObjectArray.h" #include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h" class GpuConvexScene : public GpuRigidBodyDemo { protected: class b3GpuRaycast* m_raycaster; public: GpuConvexScene(GUIHelperInterface* helper) :GpuRigidBodyDemo(helper), m_raycaster(0) { } virtual ~GpuConvexScene(){} virtual const char* getName() { return "Tetrahedra"; } virtual void setupScene(); virtual void destroyScene(); virtual int createDynamicsObjects(); virtual int createDynamicsObjects2(const float* vertices, int numVertices, const int* indices,int numIndices); virtual void createStaticEnvironment(); }; class GpuConvexPlaneScene : public GpuConvexScene { public: GpuConvexPlaneScene(GUIHelperInterface* helper) :GpuConvexScene(helper){} virtual ~GpuConvexPlaneScene(){} virtual const char* getName() { return "ConvexOnPlane"; } virtual void createStaticEnvironment(); }; class GpuBoxPlaneScene : public GpuConvexPlaneScene { public: GpuBoxPlaneScene(GUIHelperInterface* helper):GpuConvexPlaneScene(helper){} virtual ~GpuBoxPlaneScene(){} virtual const char* getName() { return "BoxBox"; } virtual int createDynamicsObjects(); }; class GpuTetraScene : public GpuConvexScene { protected: void createFromTetGenData(const char* ele, const char* node); public: virtual const char* getName() { return "TetraBreakable"; } virtual int createDynamicsObjects(); }; b3Vector4 colors[4] = { b3MakeVector4(1,0,0,1), b3MakeVector4(0,1,0,1), b3MakeVector4(0,1,1,1), b3MakeVector4(1,1,0,1), }; void GpuConvexScene::setupScene() { m_raycaster = new b3GpuRaycast(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue); int index=0; createStaticEnvironment(); index+=createDynamicsObjects(); m_data->m_rigidBodyPipeline->writeAllInstancesToGpu(); float camPos[4]={0,0,0,0};//ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0}; //float camPos[4]={1,12.5,1.5,0}; m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraTargetPosition(camPos[0],camPos[1],camPos[2]); m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraDistance(150); //m_instancingRenderer->setCameraYaw(85); m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraYaw(30); m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraPitch(225); m_guiHelper->getRenderInterface()->updateCamera(1);//>updateCamera(); char msg[1024]; int numInstances = index; sprintf(msg,"Num objects = %d",numInstances); b3Printf(msg); //if (ci.m_gui) // ci.m_gui->setStatusBarMessage(msg,true); } void GpuConvexScene::destroyScene() { delete m_raycaster; m_raycaster = 0; } int GpuConvexScene::createDynamicsObjects() { int strideInBytes = 9*sizeof(float); /*int numVertices = sizeof(barrel_vertices)/strideInBytes; int numIndices = sizeof(barrel_indices)/sizeof(int); return createDynamicsObjects2(ci,barrel_vertices,numVertices,barrel_indices,numIndices); */ int numVertices = sizeof(tetra_vertices)/strideInBytes; int numIndices = sizeof(tetra_indices)/sizeof(int); return createDynamicsObjects2(tetra_vertices,numVertices,tetra_indices,numIndices); } int GpuBoxPlaneScene::createDynamicsObjects() { int strideInBytes = 9*sizeof(float); int numVertices = sizeof(cube_vertices)/strideInBytes; int numIndices = sizeof(cube_indices)/sizeof(int); return createDynamicsObjects2(cube_vertices_textured,numVertices,cube_indices,numIndices); } int GpuConvexScene::createDynamicsObjects2( const float* vertices, int numVertices, const int* indices, int numIndices) { int strideInBytes = 9*sizeof(float); int textureIndex = -1; if (0) { int width,height,n; const char* filename = "data/cube.png"; const unsigned char* image=0; const char* prefix[]={"./","../","../../","../../../","../../../../"}; int numprefix = sizeof(prefix)/sizeof(const char*); for (int i=0;!image && iregisterTexture(image,width,height); } } int shapeId = m_guiHelper->getRenderInterface()->registerShape(&vertices[0],numVertices,indices,numIndices,B3_GL_TRIANGLES,textureIndex); int group=1; int mask=1; int index=0; { int curColor = 0; float scaling[4] = {1,1,1,1}; int prevBody = -1; int insta = 0; b3ConvexUtility* utilPtr = new b3ConvexUtility(); { b3AlignedObjectArray verts; unsigned char* vts = (unsigned char*) vertices; for (int i=0;iinitializePolyhedralFeatures(&verts[0],verts.size(),merge); } } int colIndex=-1; if (gUseInstancedCollisionShapes) colIndex = m_data->m_np->registerConvexHullShape(utilPtr); //int colIndex = m_data->m_np->registerSphereShape(1); for (int i=0;im_np->registerConvexHullShape(&vertices[0],strideInBytes,numVertices, scaling); if (!gUseInstancedCollisionShapes) colIndex = m_data->m_np->registerConvexHullShape(utilPtr); float mass = 1.f; if (j==0)//ci.arraySizeY-1) { //mass=0.f; } b3Vector3 position = b3MakeVector3(((j+1)&1)+i*2.2,1+j*2.,((j+1)&1)+k*2.2); //b3Vector3 position = b3MakeVector3(i*2,1+j*2,k*2); //b3Vector3 position=b3MakeVector3(1,0.9,1); b3Quaternion orn(0,0,0,1); b3Vector4 color = colors[curColor]; curColor++; curColor&=3; b3Vector4 scalin=b3MakeVector4(1,1,1,1); int id = m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling); int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false); if (prevBody>=0) { //b3Point2PointConstraint* p2p = new b3Point2PointConstraint(pid,prevBody,b3Vector3(0,-1.1,0),b3Vector3(0,1.1,0)); // m_data->m_rigidBodyPipeline->addConstraint(p2p);//,false); } prevBody = pid; index++; } } } delete utilPtr; } return index; } void GpuConvexScene::createStaticEnvironment() { int strideInBytes = 9*sizeof(float); int numVertices = sizeof(cube_vertices)/strideInBytes; int numIndices = sizeof(cube_indices)/sizeof(int); //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices); int shapeId = m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices); int group=1; int mask=1; int index=0; { b3Vector4 scaling=b3MakeVector4(400,400,400,1); int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling); b3Vector3 position=b3MakeVector3(0,-400,0); b3Quaternion orn(0,0,0,1); b3Vector4 color=b3MakeVector4(0,0,1,1); int id = m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling); int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false); } } void GpuConvexPlaneScene::createStaticEnvironment() { int strideInBytes = 9*sizeof(float); int numVertices = sizeof(cube_vertices)/strideInBytes; int numIndices = sizeof(cube_indices)/sizeof(int); //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices); int shapeId = m_guiHelper->getRenderInterface()->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices); int group=1; int mask=1; int index=0; { b3Vector4 scaling=b3MakeVector4(400,400,400,1); int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling); b3Vector3 position=b3MakeVector3(0,-400,0); b3Quaternion orn(0,0,0,1); b3Vector4 color=b3MakeVector4(0,0,1,1); int id = m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling); int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false); } } /* void GpuConvexPlaneScene::createStaticEnvironment(const ConstructionInfo& ci) { int strideInBytes = 9*sizeof(float); int numVertices = sizeof(cube_vertices)/strideInBytes; int numIndices = sizeof(cube_indices)/sizeof(int); //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices); int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices); int group=1; int mask=1; int index=0; { b3Vector4 scaling=b3MakeVector4(100,0.001,100,1); //int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling); b3Vector3 normal=b3MakeVector3(0,1,0); float constant=0.f; int colIndex = m_data->m_np->registerPlaneShape(normal,constant);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling); b3Vector3 position=b3MakeVector3(0,0,0); b3Quaternion orn(0,0,0,1); b3Vector4 color=b3MakeVector4(0,0,1,1); int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling); int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false); } } */ struct TetraBunny { #include "bunny.inl" }; struct TetraCube { #include "cube.inl" }; static int nextLine(const char* buffer) { int numBytesRead=0; while (*buffer != '\n') { buffer++; numBytesRead++; } if (buffer[0]==0x0a) { buffer++; numBytesRead++; } return numBytesRead; } static float mytetra_vertices[] = { -1.f, 0, -1.f, 0.5f, 0, 1,0, 0,0, -1.f, 0, 1.f, 0.5f, 0, 1,0, 1,0, 1.f, 0, 1.f, 0.5f, 0, 1,0, 1,1, 1.f, 0, -1.f, 0.5f, 0, 1,0, 0,1 }; static int mytetra_indices[]= { 0,1,2, 3,1,2,3,2,0, 3,0,1 }; /* Create from TetGen .ele, .face, .node data */ void GpuTetraScene::createFromTetGenData(const char* ele, const char* node) { b3Scalar scaling(10); b3AlignedObjectArray pos; int nnode=0; int ndims=0; int nattrb=0; int hasbounds=0; int result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds); result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds); node += nextLine(node); //b3AlignedObjectArray rigidBodyPositions; //b3AlignedObjectArray rigidBodyIds; pos.resize(nnode); for(int i=0;i>index; // sn>>x;sn>>y;sn>>z; node += nextLine(node); //for(int j=0;j>a; //if(hasbounds) // sn>>bound; pos[index].setX(b3Scalar(x)*scaling); pos[index].setY(b3Scalar(y)*scaling); pos[index].setZ(b3Scalar(z)*scaling); } if(ele&&ele[0]) { int ntetra=0; int ncorner=0; int neattrb=0; sscanf(ele,"%d %d %d",&ntetra,&ncorner,&neattrb); ele += nextLine(ele); //se>>ntetra;se>>ncorner;se>>neattrb; for(int i=0;i>index; //se>>ni[0];se>>ni[1];se>>ni[2];se>>ni[3]; sscanf(ele,"%d %d %d %d %d",&index,&ni[0],&ni[1],&ni[2],&ni[3]); ele+=nextLine(ele); b3Vector3 average=b3MakeVector3(0,0,0); for (int v=0;v<4;v++) { average+=pos[ni[v]]; } average/=4; for (int v=0;v<4;v++) { b3Vector3 shiftedPos = pos[ni[v]]-average; mytetra_vertices[0+v*9] = shiftedPos.getX(); mytetra_vertices[1+v*9] = shiftedPos.getY(); mytetra_vertices[2+v*9] = shiftedPos.getZ(); } //todo: subtract average int strideInBytes = 9*sizeof(float); int numVertices = sizeof(mytetra_vertices)/strideInBytes; int numIndices = sizeof(mytetra_indices)/sizeof(int); int shapeId = m_instancingRenderer->registerShape(&mytetra_vertices[0],numVertices,mytetra_indices,numIndices); int group=1; int mask=1; { b3Vector4 scaling=b3MakeVector4(1,1,1,1); int colIndex = m_data->m_np->registerConvexHullShape(&mytetra_vertices[0],strideInBytes,numVertices, scaling); b3Vector3 position=b3MakeVector3(0,150,0); // position+=average;//*1.2;//*2; position+=average*1.2;//*2; //rigidBodyPositions.push_back(position); b3Quaternion orn(0,0,0,1); static int curColor=0; b3Vector4 color = colors[curColor++]; curColor&=3; int id = m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling); int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(1.f,position,orn,colIndex,0,false); //rigidBodyIds.push_back(pid); } //for(int j=0;j>a; //psb->appendTetra(ni[0],ni[1],ni[2],ni[3]); } // printf("Nodes: %u\r\n",psb->m_nodes.size()); // printf("Links: %u\r\n",psb->m_links.size()); // printf("Faces: %u\r\n",psb->m_faces.size()); // printf("Tetras: %u\r\n",psb->m_tetras.size()); } m_data->m_rigidBodyPipeline->writeAllInstancesToGpu(); m_data->m_np->writeAllBodiesToGpu(); m_data->m_bp->writeAabbsToGpu(); m_data->m_rigidBodyPipeline->setupGpuAabbsFull(); m_data->m_bp->calculateOverlappingPairs(m_data->m_config.m_maxBroadphasePairs); int numPairs = m_data->m_bp->getNumOverlap(); cl_mem pairs = m_data->m_bp->getOverlappingPairBuffer(); b3OpenCLArray clPairs(m_clData->m_clContext,m_clData->m_clQueue); clPairs.setFromOpenCLBuffer(pairs,numPairs); b3AlignedObjectArray allPairs; clPairs.copyToHost(allPairs); for (int p=0;pm_np->getObjectTransformFromCpu(posA,ornA,bodyIndexA); m_data->m_np->getObjectTransformFromCpu(posB,ornB,bodyIndexB); b3Vector3 pivotWorld = (posA+posB)*0.5f; b3Transform transA,transB; transA.setIdentity(); transA.setOrigin(posA); transA.setRotation(ornA); transB.setIdentity(); transB.setOrigin(posB); transB.setRotation(ornB); b3Vector3 pivotInA = transA.inverse()*pivotWorld; b3Vector3 pivotInB = transB.inverse()*pivotWorld; b3Transform frameInA,frameInB; frameInA.setIdentity(); frameInB.setIdentity(); frameInA.setOrigin(pivotInA); frameInB.setOrigin(pivotInB); b3Quaternion relTargetAB = frameInA.getRotation()*frameInB.getRotation().inverse(); //c = new b3FixedConstraint(pid,prevBody,frameInA,frameInB); float breakingThreshold = 45;//37.f; //c->setBreakingImpulseThreshold(37.1); bool useGPU = true; if (useGPU) { int cid = m_data->m_rigidBodyPipeline->createFixedConstraint(bodyIndexA,bodyIndexB,pivotInA,pivotInB,relTargetAB,breakingThreshold); } else { b3FixedConstraint* c = new b3FixedConstraint(bodyIndexA,bodyIndexB,frameInA,frameInB); c->setBreakingImpulseThreshold(breakingThreshold); m_data->m_rigidBodyPipeline->addConstraint(c); } } printf("numPairs = %d\n",numPairs); } int GpuTetraScene::createDynamicsObjects() { //createFromTetGenData(TetraCube::getElements(),TetraCube::getNodes()); createFromTetGenData(TetraBunny::getElements(),TetraBunny::getNodes()); return 0; } class CommonExampleInterface* OpenCLBoxBoxCreateFunc(struct CommonExampleOptions& options) { return new GpuBoxPlaneScene(options.m_guiHelper); }