#include "UnitTest.h" #include "Gwen/Controls/StatusBar.h" #include "Gwen/Controls/Label.h" using namespace Gwen; class StatusBar : public GUnit { public: GWEN_CONTROL_INLINE( StatusBar, GUnit ) { Gwen::Controls::StatusBar* pStatus = new Gwen::Controls::StatusBar( this ); pStatus->Dock( Pos::Bottom ); Gwen::Controls::Label* pLeft = new Gwen::Controls::Label( pStatus ); pLeft->SetText(L"Label Added to left"); pStatus->AddControl( pLeft, false ); Gwen::Controls::Label* pRight = new Gwen::Controls::Label( pStatus ); pRight->SetText(L"Label Added to Right"); pStatus->AddControl( pRight, true ); } }; DEFINE_UNIT_TEST( StatusBar, L"StatusBar" );