//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "Verve/Torque/TLightObject.h" //----------------------------------------------------------------------------- // // Light Object Methods. // //----------------------------------------------------------------------------- bool VTorque::isLightObjectEnabled( LightObjectType *pLightObject ) { if ( !pLightObject ) { // Sanity! return false; } // Get Enabled. return pLightObject->getLightEnabled(); } void VTorque::setLightObjectOn( LightObjectType *pLightObject, const bool &pStatus ) { if ( !pLightObject ) { // Sanity! return; } // Set Enabled. pLightObject->setLightEnabled( pStatus ); } void VTorque::playAnimation( LightObjectType *pLightObject, LightAnimationDataType *pLightAnimationData ) { if ( !pLightObject || !pLightAnimationData ) { // Sanity! return; } // Play Animation. pLightObject->playAnimation( pLightAnimationData ); } void VTorque::playAnimation( LightObjectType *pLightObject ) { if ( !pLightObject ) { // Sanity! return; } // Play Animation. pLightObject->playAnimation(); } void VTorque::pauseAnimation( LightObjectType *pLightObject ) { if ( !pLightObject ) { // Sanity! return; } // Play Animation. pLightObject->pauseAnimation(); }