//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _WINDEMITTER_H_ #define _WINDEMITTER_H_ #ifndef _MPOINT3_H_ #include "math/mPoint3.h" #endif #ifndef _MSPHERE_H_ #include "math/mSphere.h" #endif #ifndef _TVECTOR_H_ #include "core/util/tVector.h" #endif class WindEmitter; /// A vector of WindEmitter pointers. typedef Vector WindEmitterList; class WindEmitter { public: WindEmitter(); ~WindEmitter(); operator const SphereF&() const { return mSphere; } void update( const Point3F& pos, const VectorF& velocity ); void setPosition( const Point3F& pos ); void setRadius( F32 radius ); void setStrength( F32 strength ); void setTurbulency( F32 frequency, F32 strength ); const Point3F& getCenter() const { return mSphere.center; } F32 getRadius() const { return mSphere.radius; } F32 getStrength() const { return mStrength; } F32 getTurbulenceFrequency() const { return mTurbulenceFrequency; } F32 getTurbulenceStrength() const { return mTurbulenceStrength; } const VectorF& getVelocity() const { return mVelocity; } static bool findBest( const Point3F& cameraPos, const VectorF& cameraDir, F32 viewDistance, U32 maxResults, WindEmitterList* results ); protected: SphereF mSphere; VectorF mVelocity; F32 mStrength; F32 mTurbulenceFrequency; F32 mTurbulenceStrength; F32 mScore; bool mEnabled; static WindEmitterList smAllEmitters; static S32 QSORT_CALLBACK _sortByScore( const void* a, const void* b ); }; #endif // _WINDEMITTER_H_