//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _MOVELIST_HIFI_H_ #define _MOVELIST_HIFI_H_ #ifndef _MOVELIST_H_ #include "T3D/gameBase/moveList.h" #endif class HifiMoveList : public MoveList { typedef MoveList Parent; public: HifiMoveList(); void init() { mTotalServerTicks = ServerTicksUninitialized; } void ghostReadExtra(NetObject *,BitStream *, bool newGhost); void ghostPreRead(NetObject *, bool newGhost); void clientWriteMovePacket(BitStream *bstream); void clientReadMovePacket(BitStream *); void serverWriteMovePacket(BitStream *); void serverReadMovePacket(BitStream *bstream); void markControlDirty(); U32 getMoves(Move**,U32* numMoves); void onAdvanceObjects() { if (mMoveVec.size() > mLastSentMove-mFirstMoveIndex) mLastSentMove++; } void advanceMove(); protected: void resetMoveList(); S32 getServerTicks(U32 serverTickNum); void updateClientServerTickDiff(S32 & tickDiff); bool serverTicksInitialized() { return mTotalServerTicks!=ServerTicksUninitialized; } protected: U32 mLastSentMove; F32 mAvgMoveQueueSize; // server side move list management U32 mTargetMoveListSize; // Target size of move buffer on server U32 mMaxMoveListSize; // Max size move buffer allowed to grow to F32 mSmoothMoveAvg; // Smoothing parameter for move list size running average F32 mMoveListSizeSlack; // Amount above/below target size move list running average allowed to diverge bool mSuppressMove; // If true, don't return move on server // client side tracking of server ticks enum { TotalTicksBits=10, TotalTicksMask = (1<