//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/input/razerHydra/razerHydraFrame.h" #include "platform/input/razerHydra/razerHydraUtil.h" #include "console/engineAPI.h" #include "math/mAngAxis.h" #include "math/mTransform.h" U32 RazerHydraFrame::smNextInternalFrameId = 0; IMPLEMENT_CONOBJECT(RazerHydraFrame); RazerHydraFrame::RazerHydraFrame() { clear(); } RazerHydraFrame::~RazerHydraFrame() { clear(); for(U32 i=0; iisFrameValid(); } DefineEngineMethod( RazerHydraFrame, getFrameInternalId, S32, ( ),, "@brief Provides the internal ID for this frame.\n\n" "@return Internal ID of this frame.\n\n") { return object->getFrameInternalId(); } DefineEngineMethod( RazerHydraFrame, getFrameSimTime, S32, ( ),, "@brief Get the sim time that this frame was generated.\n\n" "@return Sim time of this frame in milliseconds.\n\n") { return object->getFrameSimTime(); } DefineEngineMethod( RazerHydraFrame, getFrameRealTime, S32, ( ),, "@brief Get the real time that this frame was generated.\n\n" "@return Real time of this frame in milliseconds.\n\n") { return object->getFrameRealTime(); } DefineEngineMethod( RazerHydraFrame, getControllerCount, S32, ( ),, "@brief Get the number of controllers defined in this frame.\n\n" "@return The number of defined controllers.\n\n") { return RazerHydraConstants::MaxControllers; } DefineEngineMethod( RazerHydraFrame, getControllerEnabled, bool, ( S32 index ),, "@brief Get the enabled state of the controller.\n\n" "@param index The controller index to check.\n" "@return True if the requested controller is enabled.\n\n") { return object->getEnabled(index); } DefineEngineMethod( RazerHydraFrame, getControllerDocked, bool, ( S32 index ),, "@brief Get the docked state of the controller.\n\n" "@param index The controller index to check.\n" "@return True if the requested controller is docked.\n\n") { return object->getDocked(index); } DefineEngineMethod( RazerHydraFrame, getControllerSequenceNum, S32, ( S32 index ),, "@brief Get the controller sequence number.\n\n" "@param index The controller index to check.\n" "@return The sequence number of the requested controller.\n\n") { return object->getSequenceNum(index); } DefineEngineMethod( RazerHydraFrame, getControllerRawPos, Point3F, ( S32 index ),, "@brief Get the raw position of the requested controller.\n\n" "The raw position is the controller's floating point position converted to " "Torque 3D coordinates (in millimeters).\n" "@param index The controller index to check.\n" "@return Raw position of the requested controller (in millimeters).\n\n") { return object->getRawPos(index); } DefineEngineMethod( RazerHydraFrame, getControllerPos, Point3I, ( S32 index ),, "@brief Get the position of the requested controller.\n\n" "The position is the controller's integer position converted to " "Torque 3D coordinates (in millimeters).\n" "@param index The controller index to check.\n" "@return Integer position of the requested controller (in millimeters).\n\n") { return object->getPos(index); } DefineEngineMethod( RazerHydraFrame, getControllerRot, AngAxisF, ( S32 index ),, "@brief Get the rotation of the requested controller.\n\n" "The Razer Hydra controller rotation as converted into the Torque 3D" "coordinate system.\n" "@param index The controller index to check.\n" "@return Rotation of the requested controller.\n\n") { AngAxisF aa(object->getRot(index)); return aa; } DefineEngineMethod( RazerHydraFrame, getControllerRawTransform, TransformF, ( S32 index ),, "@brief Get the raw transform of the requested controller.\n\n" "@param index The controller index to check.\n" "@return The raw position and rotation of the requested controller (in Torque 3D coordinates).\n\n") { const Point3F& pos = object->getRawPos(index); const QuatF& qa = object->getRotQuat(index); AngAxisF aa(qa); aa.axis.normalize(); TransformF trans(pos, aa); return trans; } DefineEngineMethod( RazerHydraFrame, getControllerTransform, TransformF, ( S32 index ),, "@brief Get the transform of the requested controller.\n\n" "@param index The controller index to check.\n" "@return The position and rotation of the requested controller (in Torque 3D coordinates).\n\n") { const Point3I& pos = object->getPos(index); const QuatF& qa = object->getRotQuat(index); AngAxisF aa(qa); aa.axis.normalize(); TransformF trans; trans.mPosition = Point3F(pos.x, pos.y, pos.z); trans.mOrientation = aa; return trans; } DefineEngineMethod( RazerHydraFrame, getControllerRotAxis, Point2F, ( S32 index ),, "@brief Get the axis rotation of the requested controller.\n\n" "This is the axis rotation of the controller as if the controller were a gamepad thumb stick. " "Imagine a stick coming out the top of the controller and tilting the controller front, back, " "left and right controls that stick. The values returned along the x and y stick " "axis are normalized from -1.0 to 1.0 with the maximum controller tilt angle for these " "values as defined by $RazerHydra::MaximumAxisAngle.\n" "@param index The controller index to check.\n" "@return Axis rotation of the requested controller.\n\n" "@see RazerHydra::MaximumAxisAngle\n") { return object->getRotAxis(index); } DefineEngineMethod( RazerHydraFrame, getControllerThumbStick, Point2F, ( S32 index ),, "@brief Get the thumb stick values of the requested controller.\n\n" "The thumb stick values are in the range of -1.0..1.0\n" "@param index The controller index to check.\n" "@return Thumb stick values of the requested controller.\n\n") { return object->getThumbStick(index); } DefineEngineMethod( RazerHydraFrame, getControllerTrigger, F32, ( S32 index ),, "@brief Get the trigger value for the requested controller.\n\n" "The trigger value is in the range of -1.0..1.0\n" "@param index The controller index to check.\n" "@return Trigger value of the requested controller.\n\n") { return object->getTrigger(index); } DefineEngineMethod( RazerHydraFrame, getControllerShoulderButton, bool, ( S32 index ),, "@brief Get the shoulder button state for the requested controller.\n\n" "@param index The controller index to check.\n" "@return Shoulder button state requested controller as true or false.\n\n") { return object->getShoulder(index); } DefineEngineMethod( RazerHydraFrame, getControllerThumbButton, bool, ( S32 index ),, "@brief Get the thumb button state for the requested controller.\n\n" "@param index The controller index to check.\n" "@return Thumb button state requested controller as true or false.\n\n") { return object->getThumb(index); } DefineEngineMethod( RazerHydraFrame, getControllerStartButton, bool, ( S32 index ),, "@brief Get the start button state for the requested controller.\n\n" "@param index The controller index to check.\n" "@return Start button state requested controller as true or false.\n\n") { return object->getStart(index); } DefineEngineMethod( RazerHydraFrame, getControllerButton1, bool, ( S32 index ),, "@brief Get the button 1 state for the requested controller.\n\n" "@param index The controller index to check.\n" "@return Button 1 state requested controller as true or false.\n\n") { return object->getButton1(index); } DefineEngineMethod( RazerHydraFrame, getControllerButton2, bool, ( S32 index ),, "@brief Get the button 2 state for the requested controller.\n\n" "@param index The controller index to check.\n" "@return Button 2 state requested controller as true or false.\n\n") { return object->getButton2(index); } DefineEngineMethod( RazerHydraFrame, getControllerButton3, bool, ( S32 index ),, "@brief Get the button 3 state for the requested controller.\n\n" "@param index The controller index to check.\n" "@return Button 3 state requested controller as true or false.\n\n") { return object->getButton3(index); } DefineEngineMethod( RazerHydraFrame, getControllerButton4, bool, ( S32 index ),, "@brief Get the button 4 state for the requested controller.\n\n" "@param index The controller index to check.\n" "@return Button 4 state requested controller as true or false.\n\n") { return object->getButton4(index); }