//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- $Verve::CinematicController = 0; //----------------------------------------------------------------------------- function Verve::GetCinematicController() { // Valid Controller? if ( !isObject( $Verve::CinematicController ) ) { $Verve::CinematicController = new VController() { Class = "VerveCinematicController"; }; } // Return Controller. return $Verve::CinematicController; } //----------------------------------------------------------------------------- // Verve::PlayCinematic( "sequences/BurgFlythrough.vsf" ); function Verve::PlayCinematic( %sequenceFile ) { if ( !isFile( %sequenceFile ) ) { error ( "Verve::PlayCinematic() - Invalid Sequence File." ); return 0; } // Fetch Controller. %controller = Verve::GetCinematicController(); // Already Playing? if ( %controller.isPlaying() ) { error ( "Verve::PlayCinematic() - Cinematic in Progress." ); return 0; } // Load the Sequence. if ( !%controller.readFile( %sequenceFile ) ) { return 0; } // Stop Input. if ( isObject( moveMap ) ) { moveMap.pop(); } // Store the Current Gui. $Verve::StoredGui = Canvas.getContent(); // Valid GUI? if ( !isObject( VerveCinematicGui ) ) { // Execute GUI Script. exec( "art/gui/VerveCinematic.gui" ); } // Set the Cinematic Gui. Canvas.setContent( VerveCinematicGui ); // Clear First Person. %clientCount = ClientGroup.getCount(); for ( %i = 0; %i < %clientCount; %i++ ) { // Fetch Client. %clientConnection = ClientGroup.getObject( %i ); // Store Status. %clientConnection.FirstPerson = %clientConnection.isFirstPerson(); // Clear. %clientConnection.setFirstPerson( false ); } // Play the Sequence. %controller.play(); // Return the Controller. return %controller; } //----------------------------------------------------------------------------- function VerveCinematicController::onStop( %this ) { // Reset First Person Status. %clientCount = ClientGroup.getCount(); for ( %i = 0; %i < %clientCount; %i++ ) { // Fetch Client. %clientConnection = ClientGroup.getObject( %i ); // Reset. %clientConnection.setFirstPerson( %clientConnection.FirstPerson ); } // Reset the Canvas. Canvas.setContent( $Verve::StoredGui ); // Resume Input. if ( isObject( moveMap ) ) { moveMap.push(); } }