//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _INTERIORLMMANAGER_H_ #define _INTERIORLMMANAGER_H_ #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _TVECTOR_H_ #include "core/util/tVector.h" #endif #include "gfx/gfxTextureHandle.h" class GBitmap; class Interior; class InteriorInstance; typedef U32 LM_HANDLE; class InteriorLMManager { private: struct InstanceLMInfo { InteriorInstance * mInstance; LM_HANDLE * mHandlePtr; Vector mLightmapHandles; }; struct InteriorLMInfo { Interior * mInterior; LM_HANDLE * mHandlePtr; U32 mNumLightmaps; LM_HANDLE mBaseInstanceHandle; Vector mInstances; }; Vector mInteriors; public: InteriorLMManager(); ~InteriorLMManager(); void destroyBitmaps(); void destroyTextures(); void downloadGLTextures(); void downloadGLTextures(LM_HANDLE interiorHandle); bool loadBaseLightmaps(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle); void addInterior(LM_HANDLE & interiorHandle, U32 numLightmaps, Interior * interior); void removeInterior(LM_HANDLE interiorHandle); void addInstance(LM_HANDLE interiorHandle, LM_HANDLE & instanceHandle, InteriorInstance * instance); void removeInstance(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle); void useBaseTextures(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle); void clearLightmaps(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle); GFXTexHandle &getHandle(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index); Vector & getHandles(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle); // helper's GFXTexHandle &duplicateBaseLightmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index); GBitmap * getBitmap(LM_HANDLE interiorHandle, LM_HANDLE instanceHandle, U32 index); }; extern InteriorLMManager gInteriorLMManager; #endif