//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _INTERIORRES_H_ #define _INTERIORRES_H_ #ifndef _TVECTOR_H_ #include "core/util/tVector.h" #endif class Stream; class Interior; class GBitmap; class InteriorResTrigger; class InteriorPath; class InteriorPathFollower; class ForceField; class AISpecialNode; class ItrGameEntity; class InteriorResource { static const U32 smFileVersion; protected: Vector mDetailLevels; Vector mSubObjects; Vector mTriggers; Vector mInteriorPathFollowers; Vector mForceFields; Vector mAISpecialNodes; Vector mGameEntities; GBitmap* mPreviewBitmap; public: InteriorResource(); ~InteriorResource(); bool read(Stream& stream); bool write(Stream& stream) const; static GBitmap* extractPreview(Stream&); S32 getNumDetailLevels() const; S32 getNumSubObjects() const; S32 getNumTriggers() const; S32 getNumInteriorPathFollowers() const; S32 getNumForceFields() const; S32 getNumSpecialNodes() const; S32 getNumGameEntities() const; Interior* getDetailLevel(const U32); Interior* getSubObject(const U32); InteriorResTrigger* getTrigger(const U32); InteriorPathFollower* getInteriorPathFollower(const U32); ForceField* getForceField(const U32); AISpecialNode* getSpecialNode(const U32); ItrGameEntity* getGameEntity(const U32); }; //-------------------------------------------------------------------------- inline S32 InteriorResource::getNumDetailLevels() const { return mDetailLevels.size(); } inline S32 InteriorResource::getNumSubObjects() const { return mSubObjects.size(); } inline S32 InteriorResource::getNumTriggers() const { return mTriggers.size(); } inline S32 InteriorResource::getNumSpecialNodes() const { return mAISpecialNodes.size(); } inline S32 InteriorResource::getNumGameEntities() const { return mGameEntities.size(); } inline S32 InteriorResource::getNumInteriorPathFollowers() const { return mInteriorPathFollowers.size(); } inline S32 InteriorResource::getNumForceFields() const { return mForceFields.size(); } inline Interior* InteriorResource::getDetailLevel(const U32 idx) { AssertFatal(idx < getNumDetailLevels(), "Error, out of bounds detail level!"); if (idx < getNumDetailLevels()) return mDetailLevels[idx]; else return NULL; } inline Interior* InteriorResource::getSubObject(const U32 idx) { AssertFatal(idx < getNumSubObjects(), "Error, out of bounds subObject!"); return mSubObjects[idx]; } inline InteriorResTrigger* InteriorResource::getTrigger(const U32 idx) { AssertFatal(idx < getNumTriggers(), "Error, out of bounds trigger!"); return mTriggers[idx]; } inline InteriorPathFollower* InteriorResource::getInteriorPathFollower(const U32 idx) { AssertFatal(idx < getNumInteriorPathFollowers(), "Error, out of bounds path follower!"); return mInteriorPathFollowers[idx]; } inline ForceField* InteriorResource::getForceField(const U32 idx) { AssertFatal(idx < getNumForceFields(), "Error, out of bounds force field!"); return mForceFields[idx]; } inline AISpecialNode* InteriorResource::getSpecialNode(const U32 idx) { AssertFatal(idx < getNumSpecialNodes(), "Error, out of bounds Special Nodes!"); return mAISpecialNodes[idx]; } inline ItrGameEntity* InteriorResource::getGameEntity(const U32 idx) { AssertFatal(idx < getNumGameEntities(), "Error, out of bounds Game ENts!"); return mGameEntities[idx]; } #endif // _H_INTERIORRES_