//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _INTERIORSUBOBJECT_H_ #define _INTERIORSUBOBJECT_H_ #ifndef _SCENERENDERSTATE_H_ #include "scene/sceneRenderState.h" #endif #ifndef _SCENEOBJECT_H_ #include "scene/sceneObject.h" #endif class InteriorInstance; //class SubObjectRenderImage : public SceneRenderImage //{ // public: // U32 mDetailLevel; //}; class InteriorSubObject : public SceneObject { typedef SceneObject Parent; protected: InteriorInstance* mInteriorInstance; // Should NOT be set by derived except in clone protected: enum SubObjectKeys { TranslucentSubObjectKey = 0, MirrorSubObjectKey = 1 }; virtual U32 getSubObjectKey() const = 0; virtual bool _readISO(Stream&); virtual bool _writeISO(Stream&) const; InteriorInstance* getInstance(); const MatrixF& getSOTransform() const; const Point3F& getSOScale() const; public: InteriorSubObject(); virtual ~InteriorSubObject(); // Render control. A sub-object should return false from renderDetailDependant if // it exists only at the level-0 detail level, ie, doors, elevators, etc., true // if should only render at the interiors detail, ie, translucencies. //virtual SubObjectRenderImage* getRenderImage(SceneState*, const Point3F& osPoint) = 0; virtual bool renderDetailDependant() const = 0; virtual U32 getZone() const = 0; virtual void noteTransformChange(); virtual InteriorSubObject* clone(InteriorInstance*) const = 0; static InteriorSubObject* readISO(Stream&); bool writeISO(Stream&) const; }; #endif // _H_INTERIORSUBOBJECT_