#ifdef TORQUE_WALKABOUT_EXTRAS_ENABLED
//-----------------------------------------------------------------------------
// Copyright (c) 2012 Daniel Buckmaster
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "console/engineAPI.h"
#include "platform/platform.h"
#include "gui/containers/guiFlexibleArrayCtrl.h"
#include "platform/types.h"
GuiFlexibleArrayControl::GuiFlexibleArrayControl()
{
mRows = 0;
mRowSpacing = 0;
mColSpacing = 0;
mIsContainer = true;
mResizing = false;
mFrozen = false;
mPadding.set(0, 0, 0, 0);
}
GuiFlexibleArrayControl::~GuiFlexibleArrayControl()
{
}
IMPLEMENT_CONOBJECT(GuiFlexibleArrayControl);
ConsoleDocClass( GuiFlexibleArrayControl,
"@brief A container that arranges children into a grid.\n\n"
"This container maintains a 2D grid of GUI controls. If one is added, deleted, "
"or resized, then the grid is updated. The insertion order into the grid is "
"determined by the internal order of the children (ie. the order of addition).
"
"Children are added to the grid by row or column until they fill the assocated "
"GuiFlexibleArrayControl extent (width or height). For example, a "
"GuiFlexibleArrayControl with 10 children, and fillRowFirst set to "
"true may be arranged as follows:\n\n"
"
\n" "1 2 ...3... 4\n" "..5.. 6 7 .8.\n" "9 ....10....\n" "\n" "@tsexample\n" "new GuiFlexibleArrayControl()\n" "{\n" " colSpacing = \"2\";\n" " rowSpacing = \"2\";\n" " frozen = \"0\";\n" " padding = \"0 0 0 0\";\n" " //Properties not specific to this control have been omitted from this example.\n" "};\n" "@endtsexample\n\n" "@see GuiDynamicCtrlArrayControl\n" "@ingroup GuiContainers" ); // ConsoleObject... void GuiFlexibleArrayControl::initPersistFields() { addField("rowCount", TypeS32, Offset( mRows, GuiFlexibleArrayControl), "Number of rows the child controls have been arranged into. This value " "is calculated automatically when children are added, removed or resized; " "writing it directly has no effect."); addField("rowSpacing", TypeS32, Offset(mRowSpacing, GuiFlexibleArrayControl), "Spacing between rows"); addField("colSpacing", TypeS32, Offset(mColSpacing, GuiFlexibleArrayControl), "Spacing between columns"); addField("frozen", TypeBool, Offset(mFrozen, GuiFlexibleArrayControl), "When true, the array will not update when new children are added or in " "response to child resize events. This is useful to prevent unnecessary " "resizing when adding, removing or resizing a number of child controls."); addField("padding", TypeRectSpacingI, Offset(mPadding, GuiFlexibleArrayControl), "Padding around the top, bottom, left, and right of this control. This " "reduces the area available for child controls."); Parent::initPersistFields(); } void GuiFlexibleArrayControl::inspectPostApply() { resize(getPosition(), getExtent()); Parent::inspectPostApply(); } void GuiFlexibleArrayControl::addObject(SimObject *obj) { Parent::addObject(obj); if(!mFrozen) refresh(); } bool GuiFlexibleArrayControl::resize(const Point2I &newPosition, const Point2I &newExtent) { if(size() == 0) return Parent::resize(newPosition, newExtent); if(mResizing) return false; mResizing = true; // Place each child. S32 childcount = 0; Point2I pos(mPadding.left, mPadding.top); mRows = 0; S32 rowHeight = 0; for(S32 i = 0; i < size(); i++) { GuiControl *gc = dynamic_cast