//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef COMPONENT_ASSET_H #include "ComponentAsset.h" #endif #ifndef _ASSET_MANAGER_H_ #include "assets/assetManager.h" #endif #ifndef _CONSOLETYPES_H_ #include "console/consoleTypes.h" #endif #ifndef _TAML_ #include "persistence/taml/taml.h" #endif #ifndef _ASSET_PTR_H_ #include "assets/assetPtr.h" #endif // Debug Profiling. #include "platform/profiler.h" //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT(ComponentAsset); ConsoleType(ComponentAssetPtr, TypeComponentAssetPtr, ComponentAsset, ASSET_ID_FIELD_PREFIX) //----------------------------------------------------------------------------- ConsoleGetType(TypeComponentAssetPtr) { // Fetch asset Id. return (*((AssetPtr*)dptr)).getAssetId(); } //----------------------------------------------------------------------------- ConsoleSetType(TypeComponentAssetPtr) { // Was a single argument specified? if (argc == 1) { // Yes, so fetch field value. const char* pFieldValue = argv[0]; // Fetch asset pointer. AssetPtr* pAssetPtr = dynamic_cast*>((AssetPtrBase*)(dptr)); // Is the asset pointer the correct type? if (pAssetPtr == NULL) { // No, so fail. //Con::warnf("(TypeComponentAssetPtr) - Failed to set asset Id '%d'.", pFieldValue); return; } // Set asset. pAssetPtr->setAssetId(pFieldValue); return; } // Warn. Con::warnf("(TypeComponentAssetPtr) - Cannot set multiple args to a single asset."); } //----------------------------------------------------------------------------- ComponentAsset::ComponentAsset() { mComponentName = StringTable->EmptyString(); mComponentClass = StringTable->EmptyString(); mFriendlyName = StringTable->EmptyString(); mComponentType = StringTable->EmptyString(); mDescription = StringTable->EmptyString(); mScriptFile = StringTable->EmptyString(); } //----------------------------------------------------------------------------- ComponentAsset::~ComponentAsset() { // If the asset manager does not own the asset then we own the // asset definition so delete it. if (!getOwned()) delete mpAssetDefinition; } //----------------------------------------------------------------------------- void ComponentAsset::initPersistFields() { // Call parent. Parent::initPersistFields(); addField("componentName", TypeString, Offset(mComponentName, ComponentAsset), "Unique Name of the component. Defines the namespace of the scripts for the component."); addField("componentClass", TypeString, Offset(mComponentClass, ComponentAsset), "Class of object this component uses."); addField("friendlyName", TypeString, Offset(mFriendlyName, ComponentAsset), "The human-readble name for the component."); addField("componentType", TypeString, Offset(mComponentType, ComponentAsset), "The category of the component for organizing in the editor."); addField("description", TypeString, Offset(mDescription, ComponentAsset), "Simple description of the component."); addField("scriptFile", TypeString, Offset(mScriptFile, ComponentAsset), "A script file with additional scripted functionality for this component."); } //------------------------------------------------------------------------------ void ComponentAsset::copyTo(SimObject* object) { // Call to parent. Parent::copyTo(object); } void ComponentAsset::initializeAsset() { if(Platform::isFile(mScriptFile)) Con::executeFile(mScriptFile, false, false); } void ComponentAsset::onAssetRefresh() { if (Platform::isFile(mScriptFile)) Con::executeFile(mScriptFile, false, false); }